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General Tabletop Discussion
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Some thoughts on D&D warfare
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<blockquote data-quote="S'mon" data-source="post: 2322008" data-attributes="member: 463"><p>1. No wizard IMC has ever had 10 wands of fireballs. Say you have 1,000 archers firing at a Wizard, that's 5 hits per round, or 10 with rapid shot. His Stoneskin is depleted fast, he will also take damage from x3 crits. An invisible wizard can reduce that of course. Personally I now use a modified instant kill rule, 20-20 requires DC 15 Fort save; it's about as lethal as the DMG standard variant (20-20-confirm = instant death); it means minimum 1 in 8,000 attacks are fatal, or 1 in 16,000 if Invisible/Greater Displaced. Still, a high level Wizard/Sorc + Cleric combo with the right spells prepared can certainly defeat several hundred mooks.</p><p></p><p>2. Historically and IMC, most mooks are expected to supply their own equipment! Otherwise they get a spear (if lucky) or club (if not). Only rare professional troops get their gear provided for them. Likewise on the feudal model, the ruler isn't paying to train the troops. On an offensive campaign troops arrive lured by the promise of loot and plunder. On a defensive campaign, troops are raised as levies to defend the country. Only the rulers' elite royal guard is actually paid for from revenue. Likewise only the rare professional trooper needs to be permanently housed in barracks, and he has plenty of other functions as well as fighting in pitched battle.</p><p></p><p>BTW I'm not disputing that a Wiz-15 can be better value than 1,000 War-1, if you actually have to pay the full cost of both. In a feudal setting you don't, though. And IMC few rulers have access to a Wiz-15, those that do have a huge advantage and can conquer vast empires.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2322008, member: 463"] 1. No wizard IMC has ever had 10 wands of fireballs. Say you have 1,000 archers firing at a Wizard, that's 5 hits per round, or 10 with rapid shot. His Stoneskin is depleted fast, he will also take damage from x3 crits. An invisible wizard can reduce that of course. Personally I now use a modified instant kill rule, 20-20 requires DC 15 Fort save; it's about as lethal as the DMG standard variant (20-20-confirm = instant death); it means minimum 1 in 8,000 attacks are fatal, or 1 in 16,000 if Invisible/Greater Displaced. Still, a high level Wizard/Sorc + Cleric combo with the right spells prepared can certainly defeat several hundred mooks. 2. Historically and IMC, most mooks are expected to supply their own equipment! Otherwise they get a spear (if lucky) or club (if not). Only rare professional troops get their gear provided for them. Likewise on the feudal model, the ruler isn't paying to train the troops. On an offensive campaign troops arrive lured by the promise of loot and plunder. On a defensive campaign, troops are raised as levies to defend the country. Only the rulers' elite royal guard is actually paid for from revenue. Likewise only the rare professional trooper needs to be permanently housed in barracks, and he has plenty of other functions as well as fighting in pitched battle. BTW I'm not disputing that a Wiz-15 can be better value than 1,000 War-1, if you actually have to pay the full cost of both. In a feudal setting you don't, though. And IMC few rulers have access to a Wiz-15, those that do have a huge advantage and can conquer vast empires. [/QUOTE]
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