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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on Moral Philosophies in D&D
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<blockquote data-quote="Steampunkette" data-source="post: 8270358" data-attributes="member: 6796468"><p>... that's... both why we're not having it during a D&D game and also flatly untrue...</p><p></p><p>Being able to recognize a player character's moral philosophical structure can be SUPER USEFUL in recognizing how they're going to act or react in a given situation. I'm not saying you need to sit down at a table and break out all the Philosophy Textbooks you've still got in your personal library to quiz and interrogate your players mid-game...</p><p></p><p>Just saying that if you know what you're looking for, and pay attention, you can get together a good idea of a character's moral imperatives to help direct the flow of the game better.</p><p></p><p>Pop open the PHB and look at the backgrounds. Their "Ideals" to help players shape their characters are mostly Virtues. The Criminal background has Honor, Freedom, Charity, Greed, People, and Redemption. 4/6 are Virtue Ethics.</p><p></p><p>Pretty much all of them are for most backgrounds.</p><p></p><p>The Philosophy is already there. It's why I say D&D makes for a strong morality play.</p><p></p><p>That is a really interesting viewpoint and I like it a lot!</p><p></p><p>Though with the aforementioned Virtues tied to backgrounds, I think we might actually be leaning into a Virtue Ethics period for D&D. One where morality is visibly less formalized into strict rules, but very clearly still present.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8270358, member: 6796468"] ... that's... both why we're not having it during a D&D game and also flatly untrue... Being able to recognize a player character's moral philosophical structure can be SUPER USEFUL in recognizing how they're going to act or react in a given situation. I'm not saying you need to sit down at a table and break out all the Philosophy Textbooks you've still got in your personal library to quiz and interrogate your players mid-game... Just saying that if you know what you're looking for, and pay attention, you can get together a good idea of a character's moral imperatives to help direct the flow of the game better. Pop open the PHB and look at the backgrounds. Their "Ideals" to help players shape their characters are mostly Virtues. The Criminal background has Honor, Freedom, Charity, Greed, People, and Redemption. 4/6 are Virtue Ethics. Pretty much all of them are for most backgrounds. The Philosophy is already there. It's why I say D&D makes for a strong morality play. That is a really interesting viewpoint and I like it a lot! Though with the aforementioned Virtues tied to backgrounds, I think we might actually be leaning into a Virtue Ethics period for D&D. One where morality is visibly less formalized into strict rules, but very clearly still present. [/QUOTE]
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Some thoughts on Moral Philosophies in D&D
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