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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on Moral Philosophies in D&D
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<blockquote data-quote="Steampunkette" data-source="post: 8270399" data-attributes="member: 6796468"><p>The Virtue Ethics comments made me consider 5e D&D... and then look through the six "Basic Rules" Backgrounds.</p><p></p><p>Acolyte, Criminal, Folk Hero, Noble, Sage, and Soldier.</p><p></p><p>All but one of the Acolyte's Ideals is a Virtue. And even the one that isn't (Power) would be better written as Ambition, which is a Virtue.</p><p>The Criminal that cares about only Greed isn't tied to a Virtue, but even the "People" one tied up in close friends touches on Companionship.</p><p>The Folk Hero gets a single flatly evil one in "Might". But the rest are Virtues.</p><p>The Noble has four Virtues, a badly mangled idiom, and Noblisse Oblige. The latter two being Deontology rather than Virtues.</p><p>Sage? No Limits could be reframed as "Freedom" for a Virtue, but only Power is openly evil.</p><p>Soldiers have got Might as Evil, like the Folk Hero, but the rest? Virtues.</p><p></p><p>... I really -do- think it's a matter of making Virtue Ethics a hidden core of D&D's moral philosophy going forward rather than a directly presented deontology.</p><p></p><p>And now I can't help but wonder if it's a move to placate the masses who complain about philosophy being a part of the game without taking out such a strong aspect of narrative..?</p><p></p><p>+1</p><p></p><p>For a lot of us who started D&D early in life it created a baseline understanding of morality above and beyond our parents' deontological imperatives. "Don't do that!" "Why?" "Because it's bad!" "Why?" "Because I said so!"</p><p></p><p>Well before I learned anything about the basis of morality morality in school or church I learned it from D&D.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8270399, member: 6796468"] The Virtue Ethics comments made me consider 5e D&D... and then look through the six "Basic Rules" Backgrounds. Acolyte, Criminal, Folk Hero, Noble, Sage, and Soldier. All but one of the Acolyte's Ideals is a Virtue. And even the one that isn't (Power) would be better written as Ambition, which is a Virtue. The Criminal that cares about only Greed isn't tied to a Virtue, but even the "People" one tied up in close friends touches on Companionship. The Folk Hero gets a single flatly evil one in "Might". But the rest are Virtues. The Noble has four Virtues, a badly mangled idiom, and Noblisse Oblige. The latter two being Deontology rather than Virtues. Sage? No Limits could be reframed as "Freedom" for a Virtue, but only Power is openly evil. Soldiers have got Might as Evil, like the Folk Hero, but the rest? Virtues. ... I really -do- think it's a matter of making Virtue Ethics a hidden core of D&D's moral philosophy going forward rather than a directly presented deontology. And now I can't help but wonder if it's a move to placate the masses who complain about philosophy being a part of the game without taking out such a strong aspect of narrative..? +1 For a lot of us who started D&D early in life it created a baseline understanding of morality above and beyond our parents' deontological imperatives. "Don't do that!" "Why?" "Because it's bad!" "Why?" "Because I said so!" Well before I learned anything about the basis of morality morality in school or church I learned it from D&D. [/QUOTE]
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