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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on Moral Philosophies in D&D
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<blockquote data-quote="ph0rk" data-source="post: 8274555" data-attributes="member: 16266"><p>On the contrary, I think prioritizing efficiency above all else is a moral philosophy; it's a top level governing value.</p><p></p><p>Or, as a pragmatist, it's close enough to get things done. (ha ha).</p><p></p><p></p><p></p><p>I see it pretty often, though - is this band of [intelligent race] really evil or is there some other sort of... oh, wait, Sir Murder of Hobo has already beheaded one of them.</p><p></p><p>And we can't really call this pointless in-game violence because violence is one solution to the group raiding the village story arc/problem. It has a very neat and clean efficiency to it - a quick resolution to the problem (for the characters) and a quick dose of loot and experience (for the players). Pick whichever intelligent beings you like and replace village with, well, anything. Loads and loads of official and partnered 3rd party modules have setups like this, and the "kill the stuff in front of us" solution is usually the one taken <em>and expected by the module designers,</em> no matter the party makeup.</p><p></p><p>As someone who is quite happy to play as Sir Murder of Hobo from time to time I am often shocked by how quickly others jump right to the beheading. I don't think there is any other coherent moral philosophy in-game that would explain this sort of behavior, unless it is some bizarre form of subjective morality stacked with a an 80's era Forgotten Realms-esque moral valuation of various intelligent races. When the LG paladin butchers all the [race] in the cave but leaves the nursery unharmed (so the infants later starve, because - hey - every member of [race] is evil!) I think this is also murderhobo pragmatism in play. The pre-existing code marks certain races and occupations as killable, and thus killing those persons is the shortest path to solution.</p><p></p><p>Thus, for members of the Knightly Order of <em>Homicidium Hobia</em>, their in-game moral philosophy is necessarily disjointed (as tends to be the case in real people, too) as they seek efficiency in gameplay.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8274555, member: 16266"] On the contrary, I think prioritizing efficiency above all else is a moral philosophy; it's a top level governing value. Or, as a pragmatist, it's close enough to get things done. (ha ha). I see it pretty often, though - is this band of [intelligent race] really evil or is there some other sort of... oh, wait, Sir Murder of Hobo has already beheaded one of them. And we can't really call this pointless in-game violence because violence is one solution to the group raiding the village story arc/problem. It has a very neat and clean efficiency to it - a quick resolution to the problem (for the characters) and a quick dose of loot and experience (for the players). Pick whichever intelligent beings you like and replace village with, well, anything. Loads and loads of official and partnered 3rd party modules have setups like this, and the "kill the stuff in front of us" solution is usually the one taken [I]and expected by the module designers,[/I] no matter the party makeup. As someone who is quite happy to play as Sir Murder of Hobo from time to time I am often shocked by how quickly others jump right to the beheading. I don't think there is any other coherent moral philosophy in-game that would explain this sort of behavior, unless it is some bizarre form of subjective morality stacked with a an 80's era Forgotten Realms-esque moral valuation of various intelligent races. When the LG paladin butchers all the [race] in the cave but leaves the nursery unharmed (so the infants later starve, because - hey - every member of [race] is evil!) I think this is also murderhobo pragmatism in play. The pre-existing code marks certain races and occupations as killable, and thus killing those persons is the shortest path to solution. Thus, for members of the Knightly Order of [I]Homicidium Hobia[/I], their in-game moral philosophy is necessarily disjointed (as tends to be the case in real people, too) as they seek efficiency in gameplay. [/QUOTE]
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