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Community
General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
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<blockquote data-quote="sabrinathecat" data-source="post: 6225918" data-attributes="member: 89838"><p>I was talking with one of my fellow gamers today about thinks we'd like to see fixed in 4e, but now never will (officially), so would have to be house ruled experiments.</p><p></p><p>One of them is the Multi-classing system, which really seems to be uneven and inconsistent.</p><p>Rouge, Warlock, Ranger, and Assassin (from Dragon Magazine) were all pretty straight-forward: you get to use their extra-damage-dice system once per encounter. Others, not so much. Maybe you get access to class feats or training in a skill from that class.</p><p></p><p>So, this was my suggestion, based loosely on the greater&lesser fighting style/school feats.</p><p>1st Multi-class feat: Skill, weapon/implement proficiency, feat access, and one At-will as an Encounter power.</p><p>2nd Multi-class feat: One of the class features from the second class. (The damage dice from strikers, the mark from defenders, healing from leaders, ??? from controllers)</p><p>Feats can be taken in either order.</p><p>Once both feats are taken, any power can be taken from either class. Don't like your lvl7 options from your primary class? See what you like from the secondary class. It does not take a feat for every single power.</p><p></p><p>I think this is a fairly simple system, and lessens, if not destroys, the need for Hybrids (a concept that bugged the hell out of me as totally unneccesary and needless).</p><p></p><p>So, tell me how wrong I am.</p><p>Open fire.</p><p>The target is blindfolded and on the range.</p><p></p><p>(Or say you like the idea, and have ideas for improving it!)</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6225918, member: 89838"] I was talking with one of my fellow gamers today about thinks we'd like to see fixed in 4e, but now never will (officially), so would have to be house ruled experiments. One of them is the Multi-classing system, which really seems to be uneven and inconsistent. Rouge, Warlock, Ranger, and Assassin (from Dragon Magazine) were all pretty straight-forward: you get to use their extra-damage-dice system once per encounter. Others, not so much. Maybe you get access to class feats or training in a skill from that class. So, this was my suggestion, based loosely on the greater&lesser fighting style/school feats. 1st Multi-class feat: Skill, weapon/implement proficiency, feat access, and one At-will as an Encounter power. 2nd Multi-class feat: One of the class features from the second class. (The damage dice from strikers, the mark from defenders, healing from leaders, ??? from controllers) Feats can be taken in either order. Once both feats are taken, any power can be taken from either class. Don't like your lvl7 options from your primary class? See what you like from the secondary class. It does not take a feat for every single power. I think this is a fairly simple system, and lessens, if not destroys, the need for Hybrids (a concept that bugged the hell out of me as totally unneccesary and needless). So, tell me how wrong I am. Open fire. The target is blindfolded and on the range. (Or say you like the idea, and have ideas for improving it!) [/QUOTE]
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Some Thoughts on Revising Multi-classing feats
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