Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6226165" data-attributes="member: 27160"><p>I love the core idea of the original 4E multi-classing with feats, but the execution fell sadly short IME as we have seen that it has dissappointed in play. As a result I think your aim is sound - I think there is a really nice system in there trying to get out - but I disagree with how you have split the advantages gained. I'll try to give an alternative (and some reasons).</p><p></p><p>The problem I have with multi-class feats as published and as reconfigured above is partly that they form a no-brainer alternative to feats like skill training. When, with one feat, you can get an extra trained skill plus a bunch of other stuff, why take skill training at all? (You might say why take it anyway, but I think that depends on the campaign focus, to some degree). The original 4E version also had the rather onerous "extra feat per power" requirement that seemed really over the top for marginal gain, in general.</p><p></p><p>So, what do I suggest? Well, this is off the top of my head, rather, but here goes:</p><p></p><p>- Each base multi-class feat should give the following: membership of the class for the purposes of Paragon Paths, skills, feats and weapon/implement proficiency; access to the <strong><em>non-At-Will</em></strong> powers of the second class, subject to the "never more of each power type than of main class" restriction as in the original rules.</p><p></p><p>- An At-Will power swap and class features should come from additional feats. More powerful features might be given as once-per-Encounter abilities by the first feat and "full-fat" by a second; weaker ones might come in full from one feat.</p><p></p><p>As before, all except the Bard may take only one core MC feat.</p><p></p><p>The main reason for the "feat for an At-Will swap" is frankly Twin Strike; getting that without the Ranger's lack of surges would make Ranger MC too much of a "default option", I think. I could be persuaded otherwise, though, by a good argument.</p><p></p><p>The idea in general is to open up swaps for only margianl gains in terms of "optimisation" simply and painlessly, and then add costs for getting the nectar of class features without the compromises that may come from selecting the full class (low hit points, poor proficiency sets, low surges). As [MENTION=89838]sabrinathecat[/MENTION] said of the previous suggestions - comments and feedback gratefully received!</p></blockquote><p></p>
[QUOTE="Balesir, post: 6226165, member: 27160"] I love the core idea of the original 4E multi-classing with feats, but the execution fell sadly short IME as we have seen that it has dissappointed in play. As a result I think your aim is sound - I think there is a really nice system in there trying to get out - but I disagree with how you have split the advantages gained. I'll try to give an alternative (and some reasons). The problem I have with multi-class feats as published and as reconfigured above is partly that they form a no-brainer alternative to feats like skill training. When, with one feat, you can get an extra trained skill plus a bunch of other stuff, why take skill training at all? (You might say why take it anyway, but I think that depends on the campaign focus, to some degree). The original 4E version also had the rather onerous "extra feat per power" requirement that seemed really over the top for marginal gain, in general. So, what do I suggest? Well, this is off the top of my head, rather, but here goes: - Each base multi-class feat should give the following: membership of the class for the purposes of Paragon Paths, skills, feats and weapon/implement proficiency; access to the [B][I]non-At-Will[/I][/B] powers of the second class, subject to the "never more of each power type than of main class" restriction as in the original rules. - An At-Will power swap and class features should come from additional feats. More powerful features might be given as once-per-Encounter abilities by the first feat and "full-fat" by a second; weaker ones might come in full from one feat. As before, all except the Bard may take only one core MC feat. The main reason for the "feat for an At-Will swap" is frankly Twin Strike; getting that without the Ranger's lack of surges would make Ranger MC too much of a "default option", I think. I could be persuaded otherwise, though, by a good argument. The idea in general is to open up swaps for only margianl gains in terms of "optimisation" simply and painlessly, and then add costs for getting the nectar of class features without the compromises that may come from selecting the full class (low hit points, poor proficiency sets, low surges). As [MENTION=89838]sabrinathecat[/MENTION] said of the previous suggestions - comments and feedback gratefully received! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
Top