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General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6226613" data-attributes="member: 710"><p>I would offer a 1st level multiclass feat for every class that grants an at-will and skill training, but beyond that, I think you need to look at the class-specific abilities that make sense.</p><p></p><p></p><p>I wouldn't allow free power choices. I'd buff the power swap feats, however.</p><p></p><p><u><strong>Heroic Multiclassing</strong></u></p><p></p><p><strong>Novice Power</strong></p><p>You can swap one encounter power from your own class with an encounter power from your multiclass. You can still use the original encounter power once per day.</p><p></p><p><strong>Acolyte Power</strong></p><p>You can swap one utility power from your class with an utility power from your multiclass. You can also gain the benefits of the Skill Power feat (only for skills from your class or mutliclass skill list) or pick two additional languages. </p><p></p><p><strong>Adept Power</strong></p><p>You can swap one daily power from your class with a daily power from your multiclass. You gain also Skill Focus feat (only for skills from your class or mutliclass skill list), or learn 2 additional languages. </p><p></p><p></p><p></p><p>And I would like to have some additional paragon level feats for multiclasses. I'd make them class specific.</p><p>These are "Deluxe Feats" because paragon multiclassing takes away all those neat paragon features. I think that's a pretty harsh price and it should be compensated somehow. </p><p></p><p></p><p><strong><u>Paragon Multiclassing</u></strong></p><p><strong></strong></p><p><strong>Multiclass Skill Training</strong></p><p>Prerequisite: Level 11+, Paragon Multiclassing</p><p>Choose two skills from your class or multiclass skill lists. You gain training in these skills, or skill focus.</p><p></p><p><strong>Multiclass Skill Power</strong>:</p><p>Prerequisite: Level 11+, Paragon Multiclassing</p><p>You gain two skill powers from skills of you class or multiclass skill list. </p><p></p><p><strong>Paragon Multiclassing Training</strong></p><p><strong></strong>Prerequisite: Level 11+, Paragon Multiclassing</p><p>Choose one at-will power from your class or multiclass. You gain that power as an at-will power.</p><p></p><p></p><p><strong>Paragon Fighter Multiclass Experience</strong></p><p>Prerequisite: Level 11+, Paragon Multiclassing Fighter</p><p>When you hit an opponent with an opportunity attack provoked by movement, you can end his movement.</p><p>When you spend an action point to gain an extra action, until the end of your next turn you can mark every enemy you attack. If any marked opponent make an attack not including you, you can take an immediate reaction to make a basic melee attack against that opponent.</p><p></p><p><strong>Paragon Rogue <strong>Multiclass </strong> <strong>Experience</strong></strong></p><p><strong></strong>Prerequisite: Level 11+, Paragon Multiclassing Rogue</p><p>You gain Rogue Weapon Training or the Sharpshooter Talent. </p><p>When you spend an action point to gain an extra action, you gain the benefits of the Rogue's sneak attack feature until the end of your next turn.</p><p></p><p><strong>Paragon Ranger <strong>Multiclass </strong> <strong>Experience</strong></strong></p><p>Prerequisite: Level 11+, Paragon Multiclassing Ranger</p><p>You gain the Ranger's "Prime Shot" ability.</p><p>When you spend an action point to gain an extra action, you gain the Hunter's Quarry feature until the end of your turn. The target stops being your quarry as usual, or when you first inflict damag with hunter's quarry.</p><p></p><p><strong>Paragon Wizard</strong> <strong><strong>Multiclass </strong>Experience</strong></p><p>Prerequisite: Level 11+, Paragon Multiclassing Wizard</p><p>You gain the Wizards Implement Feature.</p><p>When you spend an action point to gain an extra action, you also recover one Wizard encounter power you have already used. </p><p></p><p><strong>Paragon Warlord <strong>Multiclass </strong>Experience</strong></p><p>Prerequisite: Level 11, Paragon Multiclassing Warlord</p><p>You gain the Warlord's Combat Leader feature.</p><p>When you spend an action point to gain an extra action, you can use Inspiring Word once before the end of your next turn.</p><p></p><p><strong>Paragon Paladin <strong>Multiclass </strong>Experience</strong></p><p>Prerequisite: Level 11, Paragon Multiclassing Paladin</p><p>You gain the Paladin's Lay on Hands Feature. </p><p>Whe you spend an action point to gain an extra action, you can use Divine Challenge until the end of your next turn. The challenge ends as usual, or when your divine challenge first inflicts damage on the target.</p><p></p><p><strong>Paragon Warlock <strong>Multiclass </strong>Experience</strong></p><p>Prerequisite: Level 11, Paragon Multiclassing Paladin</p><p>You gain the Warlock's Shadow Walk feature.</p><p>Whe you spend an action point to gain an extra action, you can use Warlock's Curse until the end of your next turn. The curse ends as usual, or when you first inflict damage with the curse to a target.</p><p></p><p><strong>Paragon Cleric <strong>Multiclass </strong>Experience</strong></p><p><strong></strong>Prerequisite: Level 11, Paragon Multiclassing Cleric</p><p>You gain the Cleric's Healer's Lore feature. </p><p>When you spend an action point to gain an extra action, you can use use Healing Word once before the end of your next turn.</p><p></p><p><strong>Paragon Feat Writer Experience</strong></p><p>Prerequisite: Level 11, Paragon Writing</p><p>You can write feats during work hours.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6226613, member: 710"] I would offer a 1st level multiclass feat for every class that grants an at-will and skill training, but beyond that, I think you need to look at the class-specific abilities that make sense. I wouldn't allow free power choices. I'd buff the power swap feats, however. [U][B]Heroic Multiclassing[/B][/U] [B]Novice Power[/B] You can swap one encounter power from your own class with an encounter power from your multiclass. You can still use the original encounter power once per day. [B]Acolyte Power[/B] You can swap one utility power from your class with an utility power from your multiclass. You can also gain the benefits of the Skill Power feat (only for skills from your class or mutliclass skill list) or pick two additional languages. [B]Adept Power[/B] You can swap one daily power from your class with a daily power from your multiclass. You gain also Skill Focus feat (only for skills from your class or mutliclass skill list), or learn 2 additional languages. And I would like to have some additional paragon level feats for multiclasses. I'd make them class specific. These are "Deluxe Feats" because paragon multiclassing takes away all those neat paragon features. I think that's a pretty harsh price and it should be compensated somehow. [B][U]Paragon Multiclassing[/U] [/B] [B]Multiclass Skill Training[/B] Prerequisite: Level 11+, Paragon Multiclassing Choose two skills from your class or multiclass skill lists. You gain training in these skills, or skill focus. [B]Multiclass Skill Power[/B]: Prerequisite: Level 11+, Paragon Multiclassing You gain two skill powers from skills of you class or multiclass skill list. [B]Paragon Multiclassing Training [/B]Prerequisite: Level 11+, Paragon Multiclassing Choose one at-will power from your class or multiclass. You gain that power as an at-will power. [B]Paragon Fighter Multiclass Experience[/B] Prerequisite: Level 11+, Paragon Multiclassing Fighter When you hit an opponent with an opportunity attack provoked by movement, you can end his movement. When you spend an action point to gain an extra action, until the end of your next turn you can mark every enemy you attack. If any marked opponent make an attack not including you, you can take an immediate reaction to make a basic melee attack against that opponent. [B]Paragon Rogue [B]Multiclass [/B] [B]Experience[/B] [/B]Prerequisite: Level 11+, Paragon Multiclassing Rogue You gain Rogue Weapon Training or the Sharpshooter Talent. When you spend an action point to gain an extra action, you gain the benefits of the Rogue's sneak attack feature until the end of your next turn. [B]Paragon Ranger [B]Multiclass [/B] [B]Experience[/B][/B] Prerequisite: Level 11+, Paragon Multiclassing Ranger You gain the Ranger's "Prime Shot" ability. When you spend an action point to gain an extra action, you gain the Hunter's Quarry feature until the end of your turn. The target stops being your quarry as usual, or when you first inflict damag with hunter's quarry. [B]Paragon Wizard[/B] [B][B]Multiclass [/B]Experience[/B] Prerequisite: Level 11+, Paragon Multiclassing Wizard You gain the Wizards Implement Feature. When you spend an action point to gain an extra action, you also recover one Wizard encounter power you have already used. [B]Paragon Warlord [B]Multiclass [/B]Experience[/B] Prerequisite: Level 11, Paragon Multiclassing Warlord You gain the Warlord's Combat Leader feature. When you spend an action point to gain an extra action, you can use Inspiring Word once before the end of your next turn. [B]Paragon Paladin [B]Multiclass [/B]Experience[/B] Prerequisite: Level 11, Paragon Multiclassing Paladin You gain the Paladin's Lay on Hands Feature. Whe you spend an action point to gain an extra action, you can use Divine Challenge until the end of your next turn. The challenge ends as usual, or when your divine challenge first inflicts damage on the target. [B]Paragon Warlock [B]Multiclass [/B]Experience[/B] Prerequisite: Level 11, Paragon Multiclassing Paladin You gain the Warlock's Shadow Walk feature. Whe you spend an action point to gain an extra action, you can use Warlock's Curse until the end of your next turn. The curse ends as usual, or when you first inflict damage with the curse to a target. [B]Paragon Cleric [B]Multiclass [/B]Experience [/B]Prerequisite: Level 11, Paragon Multiclassing Cleric You gain the Cleric's Healer's Lore feature. When you spend an action point to gain an extra action, you can use use Healing Word once before the end of your next turn. [B]Paragon Feat Writer Experience[/B] Prerequisite: Level 11, Paragon Writing You can write feats during work hours. [/QUOTE]
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