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General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
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<blockquote data-quote="tuxgeo" data-source="post: 6226702" data-attributes="member: 61026"><p>I would prefer to let each player choose, for each character, which 4E multiclassing feats to use. </p><p></p><p>For PCs who tend toward Paragon multiclassing, they can use the existing framework with no changes. However for PCs that are not going to take Paragon multiclassing, introduce two new feats (not revised versions of existing feats) to accomplish the multiclassing. Based on Balesir's first notion, here's my new draft: </p><p></p><p><strong>Branching Out</strong> [Multiclass] </p><p>Prerequisite: no other multiclassing feat taken </p><p>Benefit: Select a character class other than your own. That class is your "branch" class. You gain membership in that class for purposes of qualifying for feats and for paragon paths, and you gain all implement proficiencies and weapon proficiencies of that class. You can add the implement proficiency bonus of any implement with which you have proficiency to the attack rolls of any power you use that has the implement keyword. </p><p>In addition, you also gain the ability to select any new encounter power you gain as you rise in levels from either your primary class or your branch class, subject to the sole restriction that you may not have more encounter powers of your branch class than you have of your primary class. Subject to that same restriction, you may use the standard retraining rules to swap any encounter power you have of either of your classes for an encounter power of the same level or lower of your other class.</p><p></p><p><strong>Branching Farther</strong> </p><p>Prerequisite: 5th level or higher, and the Branching Out feat </p><p>Benefit: You may swap one daily or utility power of your primary class to get a power of the same type (i.e. daily or utility) of the same level or lower from your branch class. If you later retrain that power, you must select its replacement from your branch class. </p><p>In addition, when you reach 11th level -- or immediately, if you are already 11th level or higher -- you can choose to replace one of your at-will powers with an at-will power from your branch class; this is outside of the standard retraining rules. Also, you can select any new daily or utility power you gain from either of your classes, with the dual restriction that you may not have more daily powers of your branch class than you have of your primary class, and you may not have more utility powers of your branch class than you have of your primary class.</p><p></p><p>Nothing here gives class features. I'm afraid people might have to make do with class-specific and feature-specific feats for that. Several such feats already exist.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6226702, member: 61026"] I would prefer to let each player choose, for each character, which 4E multiclassing feats to use. For PCs who tend toward Paragon multiclassing, they can use the existing framework with no changes. However for PCs that are not going to take Paragon multiclassing, introduce two new feats (not revised versions of existing feats) to accomplish the multiclassing. Based on Balesir's first notion, here's my new draft: [B]Branching Out[/B] [Multiclass] Prerequisite: no other multiclassing feat taken Benefit: Select a character class other than your own. That class is your "branch" class. You gain membership in that class for purposes of qualifying for feats and for paragon paths, and you gain all implement proficiencies and weapon proficiencies of that class. You can add the implement proficiency bonus of any implement with which you have proficiency to the attack rolls of any power you use that has the implement keyword. In addition, you also gain the ability to select any new encounter power you gain as you rise in levels from either your primary class or your branch class, subject to the sole restriction that you may not have more encounter powers of your branch class than you have of your primary class. Subject to that same restriction, you may use the standard retraining rules to swap any encounter power you have of either of your classes for an encounter power of the same level or lower of your other class. [B]Branching Farther[/B] Prerequisite: 5th level or higher, and the Branching Out feat Benefit: You may swap one daily or utility power of your primary class to get a power of the same type (i.e. daily or utility) of the same level or lower from your branch class. If you later retrain that power, you must select its replacement from your branch class. In addition, when you reach 11th level -- or immediately, if you are already 11th level or higher -- you can choose to replace one of your at-will powers with an at-will power from your branch class; this is outside of the standard retraining rules. Also, you can select any new daily or utility power you gain from either of your classes, with the dual restriction that you may not have more daily powers of your branch class than you have of your primary class, and you may not have more utility powers of your branch class than you have of your primary class. Nothing here gives class features. I'm afraid people might have to make do with class-specific and feature-specific feats for that. Several such feats already exist. [/QUOTE]
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