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General Tabletop Discussion
*Dungeons & Dragons
Some Thoughts on Revising Multi-classing feats
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6228238" data-attributes="member: 82106"><p>Yes, its true, there are some problems with easy unlimited power swapping. Hybrids deliberately limited benefits like marking to powers from the parent class, and most striker benefits likewise. On the other hand the existing MCing already has the issue you describe. Consider, a level 6 fighter can already have 3 power swaps, including an encounter and a daily power (and in some cases might also have acquired some sort of additional power from another class as well), and could gain another from a Theme. I'd think this is more than enough to 'break' things if they were to be broken. What would unlimited power swaps add on top of that? Probably nothing. Truthfully 4e MCing does walk a line. This is one reason for instance I don't like the idea of pre-PMC at-will access, and there certainly needs to be a give-up of at least 2 feats, plus probably a 3rd one at Paragon you would need to add that last finishing touch of your 2nd class when you PMC. </p><p></p><p>The real problem with MCing is just that the designer asks the player to give up a very tangible feat benefit for one that provides nothing really new. Its a power swap, yes, you have access to new powers, but its not like you have something every other character doesn't have, just slightly more of it (power choice). It never feels like a good trade-off when you make it, and you do end up with a bit weaker character, which just confirms that. In many cases the benefits of say an encounter power swap are really pretty good, the fighter getting an area burst ranged power for instance. It just doesn't quite feel that way. Something has to address that feeling to make it a really appealing system.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6228238, member: 82106"] Yes, its true, there are some problems with easy unlimited power swapping. Hybrids deliberately limited benefits like marking to powers from the parent class, and most striker benefits likewise. On the other hand the existing MCing already has the issue you describe. Consider, a level 6 fighter can already have 3 power swaps, including an encounter and a daily power (and in some cases might also have acquired some sort of additional power from another class as well), and could gain another from a Theme. I'd think this is more than enough to 'break' things if they were to be broken. What would unlimited power swaps add on top of that? Probably nothing. Truthfully 4e MCing does walk a line. This is one reason for instance I don't like the idea of pre-PMC at-will access, and there certainly needs to be a give-up of at least 2 feats, plus probably a 3rd one at Paragon you would need to add that last finishing touch of your 2nd class when you PMC. The real problem with MCing is just that the designer asks the player to give up a very tangible feat benefit for one that provides nothing really new. Its a power swap, yes, you have access to new powers, but its not like you have something every other character doesn't have, just slightly more of it (power choice). It never feels like a good trade-off when you make it, and you do end up with a bit weaker character, which just confirms that. In many cases the benefits of say an encounter power swap are really pretty good, the fighter getting an area burst ranged power for instance. It just doesn't quite feel that way. Something has to address that feeling to make it a really appealing system. [/QUOTE]
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Some Thoughts on Revising Multi-classing feats
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