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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Blue" data-source="post: 8906831" data-attributes="member: 20564"><p>This is just perception. It's a unified mechanic, that's all. And when (2) comes into play separating them from specific abilities that perception is cured. No action needed.</p><p></p><p></p><p>I am all for this, but I find that some of my players get really confused when it's not pre-calculated on my character sheet. So this needs to be evaluated for newbie/casual friendliness.</p><p></p><p></p><p>There already is. It's lack of adding in proficiency. No action needed.</p><p></p><p></p><p>I am all for this concept personally. But, it needs to stay within D&D ideas (so no "half ability score modifiers" or the like) and 3ed and 3.5 showed large problems where DCs needed to be either where some characters had no chance to challenge ones with big modifiers, or to challenge tghe majority of the party some characters would always succeed. Those were no good, so we still need to keep them in a fairly small range.</p><p></p><p></p><p>Definitely for this. The most rolled ones need to be split up so there's no "god" skills like perception.</p><p>That said, with removal of being tied to an ability score some fo the lesser used ones could be combined - no need for separate athletics and acrobatics, for example.</p><p>Also, ones that never get any use need to be buffed so they are valid choices. Adding more if some are universally ignored as weak choices doesn't really increase the selection.</p><p></p><p></p><p>OneD&D Background has become thematically meaningless, which was an issue I had with it. If you want free floating skill points, do that separately. But leave backgrounds as meaning something thematically - that it it's only contribution.</p><p></p><p></p><p>Good with this.</p></blockquote><p></p>
[QUOTE="Blue, post: 8906831, member: 20564"] This is just perception. It's a unified mechanic, that's all. And when (2) comes into play separating them from specific abilities that perception is cured. No action needed. I am all for this, but I find that some of my players get really confused when it's not pre-calculated on my character sheet. So this needs to be evaluated for newbie/casual friendliness. There already is. It's lack of adding in proficiency. No action needed. I am all for this concept personally. But, it needs to stay within D&D ideas (so no "half ability score modifiers" or the like) and 3ed and 3.5 showed large problems where DCs needed to be either where some characters had no chance to challenge ones with big modifiers, or to challenge tghe majority of the party some characters would always succeed. Those were no good, so we still need to keep them in a fairly small range. Definitely for this. The most rolled ones need to be split up so there's no "god" skills like perception. That said, with removal of being tied to an ability score some fo the lesser used ones could be combined - no need for separate athletics and acrobatics, for example. Also, ones that never get any use need to be buffed so they are valid choices. Adding more if some are universally ignored as weak choices doesn't really increase the selection. OneD&D Background has become thematically meaningless, which was an issue I had with it. If you want free floating skill points, do that separately. But leave backgrounds as meaning something thematically - that it it's only contribution. Good with this. [/QUOTE]
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Some thoughts on skills.
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