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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Blue" data-source="post: 8907920" data-attributes="member: 20564"><p>Consider the context we're working in.</p><p></p><p>Should stealth be absolutely impossible for talented amateurs because it's designed to be not-a-sure-thing for the focused expert? Or can a focused expert sneak past everything because DCs were set so it's possible a party without a dedicated stealth character will find it challenging but manageable.</p><p></p><p>What should the DC for finding this hidden treasure in the module? Should the perception focused character always find all of them because it's set up that the average party will find some of them?</p><p></p><p>Same for locks, and just about everything else.</p><p></p><p>Do you nerf character abilities by scaling up DCs in the module if you have a character that has invested heavily in it?</p><p></p><p>Basically, this has well been shown to be a problem, enough so that there's an entire design philosophy in 5e, bounded accuracy, to help deal with it. Some of the designer diaries from back when it was being create can do a better job than I can to show that this is a real problem, and one they vastly changed the skill modifier range of the game in order to solve.</p></blockquote><p></p>
[QUOTE="Blue, post: 8907920, member: 20564"] Consider the context we're working in. Should stealth be absolutely impossible for talented amateurs because it's designed to be not-a-sure-thing for the focused expert? Or can a focused expert sneak past everything because DCs were set so it's possible a party without a dedicated stealth character will find it challenging but manageable. What should the DC for finding this hidden treasure in the module? Should the perception focused character always find all of them because it's set up that the average party will find some of them? Same for locks, and just about everything else. Do you nerf character abilities by scaling up DCs in the module if you have a character that has invested heavily in it? Basically, this has well been shown to be a problem, enough so that there's an entire design philosophy in 5e, bounded accuracy, to help deal with it. Some of the designer diaries from back when it was being create can do a better job than I can to show that this is a real problem, and one they vastly changed the skill modifier range of the game in order to solve. [/QUOTE]
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Some thoughts on skills.
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