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Some thoughts on skills.
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<blockquote data-quote="Quickleaf" data-source="post: 8909134" data-attributes="member: 20323"><p>I like the first part of your number 5 (expanded skill list) and the first part of your number 7 (removing tool profs / fold them into skills).</p><p></p><p>I'd much rather some deeper design work be done around the foundation and ecosystem in which skills exist. I think more direction regarding the following would be good...</p><ul> <li data-xf-list-type="ul">When does the GM call for a check?</li> <li data-xf-list-type="ul">What exploration or social rules & procedures can this skill reference?</li> <li data-xf-list-type="ul">How does this address pile-on checks in the rules?</li> <li data-xf-list-type="ul">Does a group check make sense for this skill?</li> <li data-xf-list-type="ul">Should a non-proficient character even be able to use this skill let alone Help someone else with it?</li> <li data-xf-list-type="ul">What are the consequences of a failed skill check? For instance, how is a "complicated success" (i.e. yes, but) or a "devastating failure" determined by the GM with this skill system?</li> </ul><p>Many of these are learned by the GM "on the job", so to speak, but if the goal is to encourage a new generation of GMs, I think getting into these grey areas (whether rulebooks, videos, whatever) is a smart move.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8909134, member: 20323"] I like the first part of your number 5 (expanded skill list) and the first part of your number 7 (removing tool profs / fold them into skills). I'd much rather some deeper design work be done around the foundation and ecosystem in which skills exist. I think more direction regarding the following would be good... [LIST] [*]When does the GM call for a check? [*]What exploration or social rules & procedures can this skill reference? [*]How does this address pile-on checks in the rules? [*]Does a group check make sense for this skill? [*]Should a non-proficient character even be able to use this skill let alone Help someone else with it? [*]What are the consequences of a failed skill check? For instance, how is a "complicated success" (i.e. yes, but) or a "devastating failure" determined by the GM with this skill system? [/LIST] Many of these are learned by the GM "on the job", so to speak, but if the goal is to encourage a new generation of GMs, I think getting into these grey areas (whether rulebooks, videos, whatever) is a smart move. [/QUOTE]
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