Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 8910059" data-attributes="member: 6690965"><p>You're describing a whole different aesthetic of play here than what I'm trying to do at my table, and I'm not at all sure having a level based, increasing proficiency system serves and purpose in the kind of game you're proposing at all. Surely you'd be better served by flat numbers, and modeling the narrative tension by adjusting the percentage chance of success through the DC, assuming you'd want a randomizer at all.</p><p></p><p>I want players to make optimal, strategic decisions. I want them to prefer a course of action over another because they think it has a better chance of success and will more efficiently achieve their goals. I want to throw them problems, and have them comb through their toolboxes, which will include skills and spells and equipment and so on, and then use that to overcome those problems.</p><p></p><p>All that drama and narrative stuff is not involved in action resolution for me, it's part of goal setting. The narrative is where my players source their victory conditions from, why they decide they need to break into this building, or kill this person, and so on, and then we play a game to try and "win" whatever it is they've decided constitutes victory. This will lead to some dramatic moments, and this will lead to some easy victories and that will be out of my control.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8910059, member: 6690965"] You're describing a whole different aesthetic of play here than what I'm trying to do at my table, and I'm not at all sure having a level based, increasing proficiency system serves and purpose in the kind of game you're proposing at all. Surely you'd be better served by flat numbers, and modeling the narrative tension by adjusting the percentage chance of success through the DC, assuming you'd want a randomizer at all. I want players to make optimal, strategic decisions. I want them to prefer a course of action over another because they think it has a better chance of success and will more efficiently achieve their goals. I want to throw them problems, and have them comb through their toolboxes, which will include skills and spells and equipment and so on, and then use that to overcome those problems. All that drama and narrative stuff is not involved in action resolution for me, it's part of goal setting. The narrative is where my players source their victory conditions from, why they decide they need to break into this building, or kill this person, and so on, and then we play a game to try and "win" whatever it is they've decided constitutes victory. This will lead to some dramatic moments, and this will lead to some easy victories and that will be out of my control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
Top