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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="R_J_K75" data-source="post: 8911238" data-attributes="member: 6921294"><p>Yeah at least modify any skill/feat or feature that allow auto successes such as this. It's ridiculous IMO to think that someone can NEVER be surprised, lost or seen while hiding, etc. As a DM if a player tries to pull this card in a very specific situation which would clearly nullify an auto success my response is tough luck. Obviously, this happens very rarely, and I usually build in a save or skill check with maybe advantage/disadvantage. I always try to give the players a chance of success in situations where it really counts but I don't always allow auto successes unless it's something so simple that it really doesn't warrant a check anyhow. This is my only real gripe with the skill system. </p><p></p><p>I'm fine with them combining similar skills, make the jump skill somewhat usable without needing a slide rule and abacus. Expanding the list somewhat is probably a good idea but I don't want to see anything as extensive as 3.x though. OTOH I personally might like to see a skill list more condensed in some aspects, could athletics, acrobatics, sleight of hand, stealth be combined into a single rogue skill? IDK, if you are a rogue, criminal, etc. then it makes sense, if you're another class or background then you can still take these separately. Tool proficiencies, ditch them, unless I'm playing Tim Taylor or Bob Villa...err Norm Abram (because we know he did all the work and Bob just showed up to turn a screw or two while the credits rolled), I don't need them and don't use them. The skill system leaves something to be desired so anything 1D&D can do to make it better I'm all for it.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8911238, member: 6921294"] Yeah at least modify any skill/feat or feature that allow auto successes such as this. It's ridiculous IMO to think that someone can NEVER be surprised, lost or seen while hiding, etc. As a DM if a player tries to pull this card in a very specific situation which would clearly nullify an auto success my response is tough luck. Obviously, this happens very rarely, and I usually build in a save or skill check with maybe advantage/disadvantage. I always try to give the players a chance of success in situations where it really counts but I don't always allow auto successes unless it's something so simple that it really doesn't warrant a check anyhow. This is my only real gripe with the skill system. I'm fine with them combining similar skills, make the jump skill somewhat usable without needing a slide rule and abacus. Expanding the list somewhat is probably a good idea but I don't want to see anything as extensive as 3.x though. OTOH I personally might like to see a skill list more condensed in some aspects, could athletics, acrobatics, sleight of hand, stealth be combined into a single rogue skill? IDK, if you are a rogue, criminal, etc. then it makes sense, if you're another class or background then you can still take these separately. Tool proficiencies, ditch them, unless I'm playing Tim Taylor or Bob Villa...err Norm Abram (because we know he did all the work and Bob just showed up to turn a screw or two while the credits rolled), I don't need them and don't use them. The skill system leaves something to be desired so anything 1D&D can do to make it better I'm all for it. [/QUOTE]
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Some thoughts on skills.
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