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General Tabletop Discussion
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Some thoughts on skills.
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<blockquote data-quote="DND_Reborn" data-source="post: 8913715" data-attributes="member: 6987520"><p>Sure, lots of people have suggested this already, along with using 2d10 for a non-linear distribution with a slightly wider range.</p><p></p><p></p><p>For myself, even capping at 15 and allowing racial modifiers to bump it to 17 keeps the bonus at +3, so no +4 or +5 to start. Also, in my games when you get an ASI, you cannot apply +2 to one ability, just a +1. So, if you have a 16, you require 4 ASIs to bump it up to 20, which is at 16th level in most cases.</p><p></p><p></p><p>Yeah, as soon as you claim "<em>Lets take a look at the most succesful RPG Game out there: Pokemon</em>" it is really difficult for me to take you seriously... I don't see how "location" should really have anything to do with it other than in-game reasons.</p><p></p><p>Anyway, sure, DC is always the same for a particular task, regardless of the PC level or ability. A DC 20 lock is very hard for a 1st level PC, but becomes easy for a 20th level PC.</p><p></p><p></p><p>If I am understanding you on this, it is already how most games are run. You gain levels, adventures get harder. However, again, location doesn't really come into consideration other than in-game reasons...</p><p></p><p></p><p>Trivial is just a synonym for Very Easy.</p><p></p><p>Again, you're focused on PCs. The in-game world has lots of other creatures who will attempt to do things other than PCs.</p><p></p><p>Anyway, you have PCs roll only when there is a significant cost for failure and success is in doubt (they have a chance of succeeding or failing). So, yeah, I know how to read the chart. I just don't agree with the labels corresponding to the DCs and the probabilities they represent.</p><p></p><p>The funny thing is, if you assume an average of +5 (which you are doing), you're just shifting the success to what I think they should be at +0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8913715, member: 6987520"] Sure, lots of people have suggested this already, along with using 2d10 for a non-linear distribution with a slightly wider range. For myself, even capping at 15 and allowing racial modifiers to bump it to 17 keeps the bonus at +3, so no +4 or +5 to start. Also, in my games when you get an ASI, you cannot apply +2 to one ability, just a +1. So, if you have a 16, you require 4 ASIs to bump it up to 20, which is at 16th level in most cases. Yeah, as soon as you claim "[I]Lets take a look at the most succesful RPG Game out there: Pokemon[/I]" it is really difficult for me to take you seriously... I don't see how "location" should really have anything to do with it other than in-game reasons. Anyway, sure, DC is always the same for a particular task, regardless of the PC level or ability. A DC 20 lock is very hard for a 1st level PC, but becomes easy for a 20th level PC. If I am understanding you on this, it is already how most games are run. You gain levels, adventures get harder. However, again, location doesn't really come into consideration other than in-game reasons... Trivial is just a synonym for Very Easy. Again, you're focused on PCs. The in-game world has lots of other creatures who will attempt to do things other than PCs. Anyway, you have PCs roll only when there is a significant cost for failure and success is in doubt (they have a chance of succeeding or failing). So, yeah, I know how to read the chart. I just don't agree with the labels corresponding to the DCs and the probabilities they represent. The funny thing is, if you assume an average of +5 (which you are doing), you're just shifting the success to what I think they should be at +0. ;) [/QUOTE]
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