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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Pedantic" data-source="post: 8913868" data-attributes="member: 6690965"><p>I largely agree with you, which is unusual for me, right up until that bolded section. I think players are making ludic, not dramatic choices here, bit the difference is pretty small. They aren't suggesting they want Perception to drive conflict, they're suggesting they feel not making perception checks is a significant weakness and that is worth weakness in other areas to succeed at such checks.</p><p></p><p>A proactive skill like climb might be a better example. Investment there suggests the player expects they'll be able to resolve situations by coming up with solutions that leverage their ability to scuttle up walls. That player will be looking for vantage points to attack from, unguarded side walls to break in through and so on.</p><p></p><p>But that's a function of the choice of investment, not a question of resolution. Resolution is where that simulation comes in. They've picked which rules they can bring to bear to change situations, and it's only fair therafter to let them use those rules.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8913868, member: 6690965"] I largely agree with you, which is unusual for me, right up until that bolded section. I think players are making ludic, not dramatic choices here, bit the difference is pretty small. They aren't suggesting they want Perception to drive conflict, they're suggesting they feel not making perception checks is a significant weakness and that is worth weakness in other areas to succeed at such checks. A proactive skill like climb might be a better example. Investment there suggests the player expects they'll be able to resolve situations by coming up with solutions that leverage their ability to scuttle up walls. That player will be looking for vantage points to attack from, unguarded side walls to break in through and so on. But that's a function of the choice of investment, not a question of resolution. Resolution is where that simulation comes in. They've picked which rules they can bring to bear to change situations, and it's only fair therafter to let them use those rules. [/QUOTE]
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Some thoughts on skills.
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