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General Tabletop Discussion
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Some thoughts on skills.
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<blockquote data-quote="EzekielRaiden" data-source="post: 8915838" data-attributes="member: 6790260"><p>Okay but like...why would that need to be separate from Athletics? All of those sound like things Athletics should cover. The 5e Athletics skill doesn't mention them, but it should. Breaking bonds, for example, was an explicit thing 4e Athletics could do. Hanging on to a wagon is basically doing a much more dynamic version of a pull-up. Tipping over a statue or pushing back against a boulder sounds like an applied version of various workout machines. Etc.</p><p></p><p>Note, I'm not challenging this because I don't think these things should be explicitly included. I'm challenging it because it reads a bit like wanting to go back to separate Swim, Jump, and Climb skills--even if it provides a gain of immersion/realism/specificity, it creates a frustrating problem where now if the Man-At-Arms wants to be good at her big-muscles stuff she needs to invest in multiple things just to cover the bases.</p><p></p><p>I do think a separate Endurance skill is worth having though, both because Con should have a skill tied to it, and because I feel its absence in 5e. It is the kind of handwavy inconsistency you speak of.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8915838, member: 6790260"] Okay but like...why would that need to be separate from Athletics? All of those sound like things Athletics should cover. The 5e Athletics skill doesn't mention them, but it should. Breaking bonds, for example, was an explicit thing 4e Athletics could do. Hanging on to a wagon is basically doing a much more dynamic version of a pull-up. Tipping over a statue or pushing back against a boulder sounds like an applied version of various workout machines. Etc. Note, I'm not challenging this because I don't think these things should be explicitly included. I'm challenging it because it reads a bit like wanting to go back to separate Swim, Jump, and Climb skills--even if it provides a gain of immersion/realism/specificity, it creates a frustrating problem where now if the Man-At-Arms wants to be good at her big-muscles stuff she needs to invest in multiple things just to cover the bases. I do think a separate Endurance skill is worth having though, both because Con should have a skill tied to it, and because I feel its absence in 5e. It is the kind of handwavy inconsistency you speak of. [/QUOTE]
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Some thoughts on skills.
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