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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="ph0rk" data-source="post: 8916246" data-attributes="member: 16266"><p>Given how the rest of skills work, there probably only should be only one; or at most two. 5 skills with niche uses makes for pretty weak knowledge skills (and there is the common problem of vague DCs that don't specify for the DM what sorts of things a knowledge check may reveal). Better than 3e, but not great. Most especially since if the group needs information for plot reasons they'll get it that information one way or the other. The knowledge skills are rarely as useful as the more active skills - in fact, I'd say everyone should get a knowledege skills for free from their backgrounds, and knoweldge skills should be considered as weaker than active skills - like tool proficiencies are.</p><p></p><p>Also, like tool proficiencies and languages, a character could practice to learn more of them in downtime.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8916246, member: 16266"] Given how the rest of skills work, there probably only should be only one; or at most two. 5 skills with niche uses makes for pretty weak knowledge skills (and there is the common problem of vague DCs that don't specify for the DM what sorts of things a knowledge check may reveal). Better than 3e, but not great. Most especially since if the group needs information for plot reasons they'll get it that information one way or the other. The knowledge skills are rarely as useful as the more active skills - in fact, I'd say everyone should get a knowledege skills for free from their backgrounds, and knoweldge skills should be considered as weaker than active skills - like tool proficiencies are. Also, like tool proficiencies and languages, a character could practice to learn more of them in downtime. [/QUOTE]
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Some thoughts on skills.
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