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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Kannik" data-source="post: 8916912" data-attributes="member: 984"><p>Personally I prefer broader skills, especially if it avoids the Hide + Move Silently issue, where you really need to get both skills to be able to do anything effectively, and so it doesn't increase choice or any meaningful distinctions and only serves to create bloat and eat any of those additional skill points you may have added to the system. I've not bothered yet to go through and create my 'optimal' set of skills for 5e (plenty of room/time to do that in the other games we play), but the Athletics + Acrobatics split would be one candidate for that -- especially since I'm also much in favour of the flexible attribute way of handling skills.</p></blockquote><p></p>
[QUOTE="Kannik, post: 8916912, member: 984"] Personally I prefer broader skills, especially if it avoids the Hide + Move Silently issue, where you really need to get both skills to be able to do anything effectively, and so it doesn't increase choice or any meaningful distinctions and only serves to create bloat and eat any of those additional skill points you may have added to the system. I've not bothered yet to go through and create my 'optimal' set of skills for 5e (plenty of room/time to do that in the other games we play), but the Athletics + Acrobatics split would be one candidate for that -- especially since I'm also much in favour of the flexible attribute way of handling skills. [/QUOTE]
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Some thoughts on skills.
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