Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ph0rk" data-source="post: 8917482" data-attributes="member: 16266"><p>If we keep falling back on DM judgement, we don't need rules in the first place - the DM can just free-from everything by fiat.</p><p></p><p>I would not want to play in that system or game, unless the DM was cult-leader levels of charismatic, perhaps.</p><p></p><p>The <em>entire point</em> of a pre-packaged game system is so the DM does not have to adjudicate nearly everything in-game. The more the system shuffles that load on the DM the easier that system is to learn for the players (as they aren't really learning much) but the harder it is to run for the DMs and the even greater variability in play there will be from table to table. There will always be some, but 5e is so loose things like the availability of advantage in combat vary widely (as does the length of the adventuring day and frequency of rests). That coupled with DC creep for checks means you'd have to play most of a campaign with a particular DM to finally understand how the system actually works when they are running it.</p><p></p><p>That is <em>not</em> good system design. It is pretty far from it, I'd argue.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8917482, member: 16266"] If we keep falling back on DM judgement, we don't need rules in the first place - the DM can just free-from everything by fiat. I would not want to play in that system or game, unless the DM was cult-leader levels of charismatic, perhaps. The [I]entire point[/I] of a pre-packaged game system is so the DM does not have to adjudicate nearly everything in-game. The more the system shuffles that load on the DM the easier that system is to learn for the players (as they aren't really learning much) but the harder it is to run for the DMs and the even greater variability in play there will be from table to table. There will always be some, but 5e is so loose things like the availability of advantage in combat vary widely (as does the length of the adventuring day and frequency of rests). That coupled with DC creep for checks means you'd have to play most of a campaign with a particular DM to finally understand how the system actually works when they are running it. That is [I]not[/I] good system design. It is pretty far from it, I'd argue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
Top