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General Tabletop Discussion
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Some thoughts on skills.
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<blockquote data-quote="tetrasodium" data-source="post: 8917661" data-attributes="member: 93670"><p>That sounds like an edge case in a campaign with strong nature themes so my answer assumes as much. Knowledge: Nature. It was <a href="https://www.enworld.org/threads/intelligence-is-your-lie-detecting-stat-is-it-still-a-dump-stat.693612/post-8850280" target="_blank">accessible by only druids & rangers </a>without going cross class & thus a situation where the identification of wood by smell was <em>important</em> would feel like it fed into a given PC's niche within the group. by strict 5e RAW the nature skill is an option for literally every class because any duplication of an <em>offered</em> skill allows the choice of any skill. Continuing that strict RAW either nature or "nope can't be done because the GM decided having 5 players say 'oh I have nature proficiency' in a campaign the GM said would involve [a lot of survival in the wilds (or whatever)]" is just not going to fly when there's literally no narrative hooks for such a thing across a party of noble/folk hero necromancers dragon sorlock battlemaster fighter hexadins or whatever who also in unison say "Oh I have arcana <em>dice clatter</em> 7 15 17 19 23 27"& "Oh I have persuade <em>dice clatter</em> 7 15 17 19 23 27" & "oh I have thieves tools <em>dice clatter</em> 7 15 17 19 23 27" whenever those come up too.</p><p></p><p>So by RAW... [spoiler="nobody is super"]</p><p>[MEDIA=youtube]A8I9pYCl9AQ:4[/MEDIA]</p><p>"That's just too esoteric & not something you could know... No woodcarver's tools carpenter's tools cooper's tools & herbalism tools don't cut it either because you've never brought them up or tried to do anything with your beginner's dabbler tool proficiency gained while spending your spreadsheet's life doing things that have nothing to do with any of those"</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8917661, member: 93670"] That sounds like an edge case in a campaign with strong nature themes so my answer assumes as much. Knowledge: Nature. It was [URL='https://www.enworld.org/threads/intelligence-is-your-lie-detecting-stat-is-it-still-a-dump-stat.693612/post-8850280']accessible by only druids & rangers [/URL]without going cross class & thus a situation where the identification of wood by smell was [I]important[/I] would feel like it fed into a given PC's niche within the group. by strict 5e RAW the nature skill is an option for literally every class because any duplication of an [I]offered[/I] skill allows the choice of any skill. Continuing that strict RAW either nature or "nope can't be done because the GM decided having 5 players say 'oh I have nature proficiency' in a campaign the GM said would involve [a lot of survival in the wilds (or whatever)]" is just not going to fly when there's literally no narrative hooks for such a thing across a party of noble/folk hero necromancers dragon sorlock battlemaster fighter hexadins or whatever who also in unison say "Oh I have arcana [I]dice clatter[/I] 7 15 17 19 23 27"& "Oh I have persuade [I]dice clatter[/I] 7 15 17 19 23 27" & "oh I have thieves tools [I]dice clatter[/I] 7 15 17 19 23 27" whenever those come up too. So by RAW... [spoiler="nobody is super"] [MEDIA=youtube]A8I9pYCl9AQ:4[/MEDIA] "That's just too esoteric & not something you could know... No woodcarver's tools carpenter's tools cooper's tools & herbalism tools don't cut it either because you've never brought them up or tried to do anything with your beginner's dabbler tool proficiency gained while spending your spreadsheet's life doing things that have nothing to do with any of those" [/spoiler] [/QUOTE]
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