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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Rabulias" data-source="post: 8917865" data-attributes="member: 16651"><p>So forget Michael Phelps; we should put The Mountain on the Olympic swimming team, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> I think different muscles are used for different tasks and in different ways.</p><p></p><p>Seriously, skills will always be an abstraction at some level. And different people will draw that line in different places. A game with lots of climbing, swimming, and lifting might benefit from finer granularity than just "Athletics." Likewise, a game set at a wizarding school with magical intrigues and ancient mysteries to decipher might benefit from Arcana being subdivided further into distinctive specialties.</p><p></p><p>I think 5e aimed at the middle, and provided a skill system that would cover most usage in a <em>typical </em>D&D campaign. There will be no "one perfect skill system" for all campaigns and all DMs; we each need to tweak it a bit.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8917865, member: 16651"] So forget Michael Phelps; we should put The Mountain on the Olympic swimming team, right? :ROFLMAO: I think different muscles are used for different tasks and in different ways. Seriously, skills will always be an abstraction at some level. And different people will draw that line in different places. A game with lots of climbing, swimming, and lifting might benefit from finer granularity than just "Athletics." Likewise, a game set at a wizarding school with magical intrigues and ancient mysteries to decipher might benefit from Arcana being subdivided further into distinctive specialties. I think 5e aimed at the middle, and provided a skill system that would cover most usage in a [I]typical [/I]D&D campaign. There will be no "one perfect skill system" for all campaigns and all DMs; we each need to tweak it a bit. [/QUOTE]
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Some thoughts on skills.
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