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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts on skills.
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<blockquote data-quote="Minigiant" data-source="post: 8918641" data-attributes="member: 63508"><p>The point is the stunt would be <strong>Hard</strong> for the <strong>Cleric</strong> but <strong>Easy</strong> for the <strong>Fighter</strong>.</p><p></p><p>Which DC do I choose? </p><p>DC 10 for Easy?</p><p>DC 15 for Medium?</p><p>Or DC 20 for Hard?</p><p></p><p>The game doesn't even tell you the percentage of success is for each PC. It doesn't tell a starting DM how many of the PCs will fail a DC 15 so don't make failure a major consequence unless your desire is to have to a daunting game.</p><p></p><p></p><p>How can you place importance of you don't know the difficulty of the action?</p><p></p><p>Unless accidentally maiming, killing, or some other major consequence is part of your vibe. Or in contrast your game is very forgiving by design.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8918641, member: 63508"] The point is the stunt would be [B]Hard[/B] for the [B]Cleric[/B] but [B]Easy[/B] for the [B]Fighter[/B]. Which DC do I choose? DC 10 for Easy? DC 15 for Medium? Or DC 20 for Hard? The game doesn't even tell you the percentage of success is for each PC. It doesn't tell a starting DM how many of the PCs will fail a DC 15 so don't make failure a major consequence unless your desire is to have to a daunting game. How can you place importance of you don't know the difficulty of the action? Unless accidentally maiming, killing, or some other major consequence is part of your vibe. Or in contrast your game is very forgiving by design. [/QUOTE]
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Some thoughts on skills.
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