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<blockquote data-quote="Istbor" data-source="post: 6749894" data-attributes="member: 6801670"><p>Thinking of incorporating some Thu'um like magic in a homebrewed campaign world I am running. </p><p>The players got hooked on rumors of giants to the far North reappearing. Rumors that tell of their race's mastery over dragons in ancient times. </p><p></p><p>So I occurred, why not make some of the more interesting or useful 'shouts' from Skyrim as discoverable ancient spells/magic. </p><p></p><p>Not sure on how I want to regulate it yet, I want them available to anyone who desires to use them, regardless of class. Was thinking of it being similar to type of rune magic, or an item you find that may or may not require attunement. </p><p></p><p>I think some of the core ideas of particular shouts should be easy to build into spell like abilities and can make for additional options and versatility. The party itself has only one caster, a bard. Which makes the idea even more interesting to me should she find them interesting.</p></blockquote><p></p>
[QUOTE="Istbor, post: 6749894, member: 6801670"] Thinking of incorporating some Thu'um like magic in a homebrewed campaign world I am running. The players got hooked on rumors of giants to the far North reappearing. Rumors that tell of their race's mastery over dragons in ancient times. So I occurred, why not make some of the more interesting or useful 'shouts' from Skyrim as discoverable ancient spells/magic. Not sure on how I want to regulate it yet, I want them available to anyone who desires to use them, regardless of class. Was thinking of it being similar to type of rune magic, or an item you find that may or may not require attunement. I think some of the core ideas of particular shouts should be easy to build into spell like abilities and can make for additional options and versatility. The party itself has only one caster, a bard. Which makes the idea even more interesting to me should she find them interesting. [/QUOTE]
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