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General Tabletop Discussion
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Some Tips for Smoother, Faster Play
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<blockquote data-quote="Guest 6801328" data-source="post: 7999788"><p>I occasionally play with one player who is NEVER ready on his turn. It's not uncommon for him to spend two or three minutes (feels like longer) figuring out what he wants to do, figuring out how that action works and what dice are required, finding those dice, etc. Some of it seems to be decision paralysis, or fear of doing less than the perfectly optimal thing, and some of it seems to be confusion about what his character's abilities and options are. Even if he's playing a Champion Fighter. He's not a new player, so it's not like the rules are (or should be) foreign, though.</p><p></p><p>It's so egregious that I sometimes wonder if it's the result of some kind of cognitive disorder (otherwise normal, intelligent guy), so I don't want to impose a rule where you take the Dodge action if you don't state your move within X seconds. (And for the same reason I refrain from screaming, "DUDE GET YOUR $%!&ing $&*% TOGETHER!", even though sometimes I want to.)</p><p></p><p>And, for some social reasons I don't want to specify, I can't exclude him from the game.</p><p></p><p>Ideas?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7999788"] I occasionally play with one player who is NEVER ready on his turn. It's not uncommon for him to spend two or three minutes (feels like longer) figuring out what he wants to do, figuring out how that action works and what dice are required, finding those dice, etc. Some of it seems to be decision paralysis, or fear of doing less than the perfectly optimal thing, and some of it seems to be confusion about what his character's abilities and options are. Even if he's playing a Champion Fighter. He's not a new player, so it's not like the rules are (or should be) foreign, though. It's so egregious that I sometimes wonder if it's the result of some kind of cognitive disorder (otherwise normal, intelligent guy), so I don't want to impose a rule where you take the Dodge action if you don't state your move within X seconds. (And for the same reason I refrain from screaming, "DUDE GET YOUR $%!&ing $&*% TOGETHER!", even though sometimes I want to.) And, for some social reasons I don't want to specify, I can't exclude him from the game. Ideas? [/QUOTE]
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