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General Tabletop Discussion
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Some Tips for Smoother, Faster Play
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<blockquote data-quote="Bawylie" data-source="post: 7999814" data-attributes="member: 6776133"><p>I’ve had this kind of thing twice. </p><p></p><p>One player had a cognitive disorder and the only thing to do was to be compassionately patient. </p><p></p><p>The other was a guy who wanted to take the most optimal course of action in any situation and would talk through all possible options before deciding on one. So we had a chat about that. He liked playing smarty characters who did smarty things at the exact right time. And I didn’t want to deprive him of that experience. But likewise, every minute he used up wasn’t just one minute lost - it was 5 minutes. One for each person who had to wait on him. We politely explained this fact. And just like we didn’t want to deprive him of the play experience he wanted, we expected him to show us the same courtesy. He realized he was eating other peoples’ Time. That was the first step - mutually acknowledging one another’s interests. From there we agreed to remind him of his turn earlier so he could start strategizing, and we also adopted popcorn initiative so the players could arrange their turn order to optimize strategy. That MOSTLY did it. I still had to have the “spellbook open to spell” rule in place. </p><p></p><p>I have also since instituted a Dodge default. Because from time to time your action is nullified by the time your turn hits, circumstances may have changed. So if you cant decide immediately, you’re dodging. In practice this has only happened once or twice. Usually players are thinking of a plan B. The existence of a dodge default rule works well enough to remind them not to waste the time.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7999814, member: 6776133"] I’ve had this kind of thing twice. One player had a cognitive disorder and the only thing to do was to be compassionately patient. The other was a guy who wanted to take the most optimal course of action in any situation and would talk through all possible options before deciding on one. So we had a chat about that. He liked playing smarty characters who did smarty things at the exact right time. And I didn’t want to deprive him of that experience. But likewise, every minute he used up wasn’t just one minute lost - it was 5 minutes. One for each person who had to wait on him. We politely explained this fact. And just like we didn’t want to deprive him of the play experience he wanted, we expected him to show us the same courtesy. He realized he was eating other peoples’ Time. That was the first step - mutually acknowledging one another’s interests. From there we agreed to remind him of his turn earlier so he could start strategizing, and we also adopted popcorn initiative so the players could arrange their turn order to optimize strategy. That MOSTLY did it. I still had to have the “spellbook open to spell” rule in place. I have also since instituted a Dodge default. Because from time to time your action is nullified by the time your turn hits, circumstances may have changed. So if you cant decide immediately, you’re dodging. In practice this has only happened once or twice. Usually players are thinking of a plan B. The existence of a dodge default rule works well enough to remind them not to waste the time. [/QUOTE]
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