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General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
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<blockquote data-quote="Mort" data-source="post: 7999851" data-attributes="member: 762"><p>Can you gently suggest having a cheat sheet prepped with default options accompanied by all the relevant numbers for those options?</p><p></p><p>Otherwise, are you comfortable enough with the player to just ask "hey anyway I can help streamline some of this for you?"</p><p></p><p>My group had player like this - it was quite jarring because everyone else is/was just on it. They got to their turn and - ready to go. This player, by contrast, would get to his turn and just vacillate. Then when he decided, he would have to look up the mechanics of what he was doing (this guy has been playing for years and has a phd, it's not like he doesn't understand the rules!). </p><p></p><p>This got better early last year when we got a new player. I'd known the new guy would be a good fit and that he would not be a drag on the group. But I was pleasantly surprised how much of a good fit it was (plus he always brought great beer and left whatever wasn't drunk at the house, I honestly think I miss that the most when we went online!). Anyway, he was such a go-getter that I think my other player finally felt embarrassed to be a drag on the game (the other players weren't slouches, but he's been gaming with them for years and was comfortable). I actually saw the player cribbing notes from the phb onto his character sheet to help him remember actions! Sorry, bit indulgent of a story - but boy does our group run more smoothly!</p></blockquote><p></p>
[QUOTE="Mort, post: 7999851, member: 762"] Can you gently suggest having a cheat sheet prepped with default options accompanied by all the relevant numbers for those options? Otherwise, are you comfortable enough with the player to just ask "hey anyway I can help streamline some of this for you?" My group had player like this - it was quite jarring because everyone else is/was just on it. They got to their turn and - ready to go. This player, by contrast, would get to his turn and just vacillate. Then when he decided, he would have to look up the mechanics of what he was doing (this guy has been playing for years and has a phd, it's not like he doesn't understand the rules!). This got better early last year when we got a new player. I'd known the new guy would be a good fit and that he would not be a drag on the group. But I was pleasantly surprised how much of a good fit it was (plus he always brought great beer and left whatever wasn't drunk at the house, I honestly think I miss that the most when we went online!). Anyway, he was such a go-getter that I think my other player finally felt embarrassed to be a drag on the game (the other players weren't slouches, but he's been gaming with them for years and was comfortable). I actually saw the player cribbing notes from the phb onto his character sheet to help him remember actions! Sorry, bit indulgent of a story - but boy does our group run more smoothly! [/QUOTE]
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Some Tips for Smoother, Faster Play
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