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Community
General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
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<blockquote data-quote="iserith" data-source="post: 8000022" data-attributes="member: 97077"><p>My experience has been that not everyone finds just one thing fun - it's a range of things. My goal is to be in a group that shares an interest in that range. Anyone else can go find another game that better suits them.</p><p></p><p></p><p></p><p>I can't force anything on anyone. We all agree what we want to spend our time on in the game and then we do that. To echo [USER=6779196]@Charlaquin[/USER]'s sentiment, we get 4,000 Friday's on this earth if we're lucky. I'm not going to waste them on stuff I don't like, if I can avoid it.</p><p></p><p>As for Tom, if there are multiple adventures to choose from in a given time, then that represents a decision the party has to make and I'll direct you to my advice on "Keep Things Moving," which I assume you also hate.</p><p></p><p></p><p></p><p>It's thinking on both the group AND individual level. The group quickly agrees on a general goal because that's best for the group to get a move on and the players add their individual flourishes by fine-tuning it with their ideas in ways that don't negate other people's ideas. Each person is cognizant of spotlight time (and the DM can redirect anyway) and so they informally make sure everyone has a shot at being the first at bat to guide the group with the initial idea.</p><p></p><p></p><p></p><p>I'm pretty confident that my games have a broad appeal based on experience in running pickup games with hundreds of players. I'd at least be willing to put good money on any random person showing up to my game and having a blast.</p><p></p><p></p><p></p><p>I agree with all of these. The tardiness though. That would really bother me. If someone is late, we usually just start without them and they can jump in when they get there.</p></blockquote><p></p>
[QUOTE="iserith, post: 8000022, member: 97077"] My experience has been that not everyone finds just one thing fun - it's a range of things. My goal is to be in a group that shares an interest in that range. Anyone else can go find another game that better suits them. I can't force anything on anyone. We all agree what we want to spend our time on in the game and then we do that. To echo [USER=6779196]@Charlaquin[/USER]'s sentiment, we get 4,000 Friday's on this earth if we're lucky. I'm not going to waste them on stuff I don't like, if I can avoid it. As for Tom, if there are multiple adventures to choose from in a given time, then that represents a decision the party has to make and I'll direct you to my advice on "Keep Things Moving," which I assume you also hate. It's thinking on both the group AND individual level. The group quickly agrees on a general goal because that's best for the group to get a move on and the players add their individual flourishes by fine-tuning it with their ideas in ways that don't negate other people's ideas. Each person is cognizant of spotlight time (and the DM can redirect anyway) and so they informally make sure everyone has a shot at being the first at bat to guide the group with the initial idea. I'm pretty confident that my games have a broad appeal based on experience in running pickup games with hundreds of players. I'd at least be willing to put good money on any random person showing up to my game and having a blast. I agree with all of these. The tardiness though. That would really bother me. If someone is late, we usually just start without them and they can jump in when they get there. [/QUOTE]
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