Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8000105" data-attributes="member: 6779196"><p>I know you weren’t asking me, but I would agree with you that such in-character conversation is roleplaying. It might or might not be character development, depending on whether or not the players learn anything new about the characters from it - their fellow players’ or their own. Whether or not it’s <em>important</em> depends on what the group values. If everybody in the group loves that kind of character dialogue, then yeah, it’s definitely important. But I imagine in most groups, some number of players is going to find that boring. That might be ok, players engage with the game in different ways and sometimes to cater to some players’ engagement styles you gotta accept that some other players might check out. The solutions are either to only spend game time on forms of engagement everyone at the table enjoys, or be ready to shift gears quickly in response to the general interest levels of the group.</p><p></p><p>Personally, I say different groups for different priorities. My partner and I are more than happy to play one-on-one games where we spend whole sessions on just this kind of roleplaying. But with my 5-player group I know I would lose half my players if I spend too long on that kind of thing.</p><p></p><p>In general, with a mixed group, I think the more focus on tension and high-stakes decision making, the happier everyone will be.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8000105, member: 6779196"] I know you weren’t asking me, but I would agree with you that such in-character conversation is roleplaying. It might or might not be character development, depending on whether or not the players learn anything new about the characters from it - their fellow players’ or their own. Whether or not it’s [I]important[/I] depends on what the group values. If everybody in the group loves that kind of character dialogue, then yeah, it’s definitely important. But I imagine in most groups, some number of players is going to find that boring. That might be ok, players engage with the game in different ways and sometimes to cater to some players’ engagement styles you gotta accept that some other players might check out. The solutions are either to only spend game time on forms of engagement everyone at the table enjoys, or be ready to shift gears quickly in response to the general interest levels of the group. Personally, I say different groups for different priorities. My partner and I are more than happy to play one-on-one games where we spend whole sessions on just this kind of roleplaying. But with my 5-player group I know I would lose half my players if I spend too long on that kind of thing. In general, with a mixed group, I think the more focus on tension and high-stakes decision making, the happier everyone will be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
Top