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General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
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<blockquote data-quote="Charlaquin" data-source="post: 8000121" data-attributes="member: 6779196"><p>I think most folks do. Roleplaying is generally an introspective exercise.</p><p></p><p></p><p>I don’t care to speculate on that. He can chime in if he so desires.</p><p></p><p></p><p>Third option: you could allow the players who are so engrossed in the conversation to continue, while running some manner of side-content for the two disinterested players. That kind of juggling can be tricky, but I’ve seen it work to pretty good effect.</p><p></p><p></p><p>Well, if you’re really into those kinds of scenes, I’m sure it is for you. I do enjoy those sorts of scenes, but I like to keep them brief. Also, the players don’t really need my help to get those kinds of scenes. They just kinda happen organically, and I let them go for as long as it seems like the players are getting something out of it. If I start getting the sense that the conversation has dead-ended and the players are just talking circles around the topic without knowing how to end it, I’ll nudge things along with a scene transition.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8000121, member: 6779196"] I think most folks do. Roleplaying is generally an introspective exercise. I don’t care to speculate on that. He can chime in if he so desires. Third option: you could allow the players who are so engrossed in the conversation to continue, while running some manner of side-content for the two disinterested players. That kind of juggling can be tricky, but I’ve seen it work to pretty good effect. Well, if you’re really into those kinds of scenes, I’m sure it is for you. I do enjoy those sorts of scenes, but I like to keep them brief. Also, the players don’t really need my help to get those kinds of scenes. They just kinda happen organically, and I let them go for as long as it seems like the players are getting something out of it. If I start getting the sense that the conversation has dead-ended and the players are just talking circles around the topic without knowing how to end it, I’ll nudge things along with a scene transition. [/QUOTE]
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