Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 8000184" data-attributes="member: 6845520"><p>Ironically enough, the forced switch to temporary online games due to the plague has actually helped us figure out a workaround for this. We use a discord server for game logistics and have set up several "fireside chat" text channels for any sort of scene one of us would seem as not necessarily essential to be played out mid session or any scene that only really involves one player. It has worked quite well so far and means that anyone can read the chats later if they wish, but also means that the game can keep flowing as well. I'd highly recommend it.</p><p></p><p>Also, for those people who have habitually tarried or unfocused players, I recommend that you deliberately give the group about 15 minutes to socialize at the start of each session. It helps to get people focused and remain on task and can be done before the official start time as well. </p><p></p><p>Honestly? For us the biggest slowdown is one of two things: either the party suffers severe decision paralysis for literally everything remotely resembling a choice as a party, or a frustratingly slow time adding up basic math when rolling dice. I myself and heavily guilty of this latter crime, and find keeping track of monster health to be incredibly difficult. I've tried just about everything I can think of but I am simply bad at math and it is much to my game's detriment.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8000184, member: 6845520"] Ironically enough, the forced switch to temporary online games due to the plague has actually helped us figure out a workaround for this. We use a discord server for game logistics and have set up several "fireside chat" text channels for any sort of scene one of us would seem as not necessarily essential to be played out mid session or any scene that only really involves one player. It has worked quite well so far and means that anyone can read the chats later if they wish, but also means that the game can keep flowing as well. I'd highly recommend it. Also, for those people who have habitually tarried or unfocused players, I recommend that you deliberately give the group about 15 minutes to socialize at the start of each session. It helps to get people focused and remain on task and can be done before the official start time as well. Honestly? For us the biggest slowdown is one of two things: either the party suffers severe decision paralysis for literally everything remotely resembling a choice as a party, or a frustratingly slow time adding up basic math when rolling dice. I myself and heavily guilty of this latter crime, and find keeping track of monster health to be incredibly difficult. I've tried just about everything I can think of but I am simply bad at math and it is much to my game's detriment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some Tips for Smoother, Faster Play
Top