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General Tabletop Discussion
*Pathfinder & Starfinder
"Some" traditional classes to get the axe - Which ones do you reckon?
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<blockquote data-quote="roguerouge" data-source="post: 3708421" data-attributes="member: 13855"><p>There are classes that I believe should get a hit put on them and those that I think will get a hit put on them. </p><p></p><p>I think the paladin is a wonderful prestige class, because it requires a special campaign to accommodate them. Plus, a five level training period makes perfect sense for the class.</p><p></p><p>I think that bard is the most difficult class to roleplay well, and thus might get the axe. If its spells are going to be this narrow, however, I'd prefer that it either have a lore book and function like a wizard or have its spells work like a beguiler. I think that bardic music effects would work better as ritual spells rather than insist that this ability function well in combat. I think that the class would work better if we didn't have to pretend that a bardic "song" that last six seconds makes sense. </p><p></p><p>I think that a druid's might and general cool factor makes it perfect for a prestige class, especially since you can tweak clerics with particular domains to fill their niche. Plus, you postpone the inevitable polymorph headache.</p><p></p><p>I think that the warlock ate the sorcerer's niche. The sorcerer's now an inflexible wizard and a warlock without staying power. If you absolutely must retain the sorcerer, make it really different by making psionics its spell system</p><p></p><p>I also think that the scout ate the ranger's niche. Throw track over to the barbarian class.</p><p></p><p>The barbarian cannot be a prestige class, however, because the fluff mandates starting as one at level one. You can't really justify consistently across all campaigns a dip into that class or suddenly losing your civilized qualities.</p><p></p><p>The big four have to stay. I can't imagine the game without fighters, rogues, clerics, and wizards. (Well, I can remember basic DnD, but that's another story.)</p><p></p><p>The monk should stay under a new name, such as martial artist, but might very well get the boot unjustifiably as a class that seemingly doesn't fit under the western theme. (Of course, if you call it a martial artist, you're including the possibility of wrestlers and boxers....)</p><p></p><p>So: barbarian, fighter, scout, bard/beguiler, rogue, cleric, martial artist, warlock, wizard. </p><p></p><p>Prestige class: druid, paladin.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3708421, member: 13855"] There are classes that I believe should get a hit put on them and those that I think will get a hit put on them. I think the paladin is a wonderful prestige class, because it requires a special campaign to accommodate them. Plus, a five level training period makes perfect sense for the class. I think that bard is the most difficult class to roleplay well, and thus might get the axe. If its spells are going to be this narrow, however, I'd prefer that it either have a lore book and function like a wizard or have its spells work like a beguiler. I think that bardic music effects would work better as ritual spells rather than insist that this ability function well in combat. I think that the class would work better if we didn't have to pretend that a bardic "song" that last six seconds makes sense. I think that a druid's might and general cool factor makes it perfect for a prestige class, especially since you can tweak clerics with particular domains to fill their niche. Plus, you postpone the inevitable polymorph headache. I think that the warlock ate the sorcerer's niche. The sorcerer's now an inflexible wizard and a warlock without staying power. If you absolutely must retain the sorcerer, make it really different by making psionics its spell system I also think that the scout ate the ranger's niche. Throw track over to the barbarian class. The barbarian cannot be a prestige class, however, because the fluff mandates starting as one at level one. You can't really justify consistently across all campaigns a dip into that class or suddenly losing your civilized qualities. The big four have to stay. I can't imagine the game without fighters, rogues, clerics, and wizards. (Well, I can remember basic DnD, but that's another story.) The monk should stay under a new name, such as martial artist, but might very well get the boot unjustifiably as a class that seemingly doesn't fit under the western theme. (Of course, if you call it a martial artist, you're including the possibility of wrestlers and boxers....) So: barbarian, fighter, scout, bard/beguiler, rogue, cleric, martial artist, warlock, wizard. Prestige class: druid, paladin. [/QUOTE]
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"Some" traditional classes to get the axe - Which ones do you reckon?
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