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Some Unique House Rules / Varient in the making
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<blockquote data-quote="BRP2" data-source="post: 3180010" data-attributes="member: 47499"><p>I guess I didn't make myself clear, I'll explain further.</p><p></p><p>There would a skill system outside the normal one. Simply, each class would get a list of weapons they can use. Mage types would have a very poor list, while use-everything fighter types would get an expansive list. The list would be split in three: "Poor", "Medium", and "High". The maximum amount of points that can be spent in a weapon that level is based on which group they are in. Something like an Archer would have High Bow/Gun/ect skill, but Medium in swords or daggers, and poor in staff and everything else. A feat can be used to improve the weapon which group a weapon is in and all that jazz. As you can imagine, the "Poor" would be a Wizard's BAB and so on.</p><p></p><p>Then each class gets Weapon Skill points each level, with no x4 bonus at level one. Something like #+INTmod. This may seem to favor INT-based mages, but its important to remember, caster level would also be included in this... so there would be "Fire", "Ice", "Necromancy", "Summoning", and ect skills to spend points on.</p><p></p><p>Kind of a poor explaination, but I hope people have better understand.</p><p></p><p>Yeah, I know about balance being a huge pain, but I'm curious what people think about the concepts.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3180010, member: 47499"] I guess I didn't make myself clear, I'll explain further. There would a skill system outside the normal one. Simply, each class would get a list of weapons they can use. Mage types would have a very poor list, while use-everything fighter types would get an expansive list. The list would be split in three: "Poor", "Medium", and "High". The maximum amount of points that can be spent in a weapon that level is based on which group they are in. Something like an Archer would have High Bow/Gun/ect skill, but Medium in swords or daggers, and poor in staff and everything else. A feat can be used to improve the weapon which group a weapon is in and all that jazz. As you can imagine, the "Poor" would be a Wizard's BAB and so on. Then each class gets Weapon Skill points each level, with no x4 bonus at level one. Something like #+INTmod. This may seem to favor INT-based mages, but its important to remember, caster level would also be included in this... so there would be "Fire", "Ice", "Necromancy", "Summoning", and ect skills to spend points on. Kind of a poor explaination, but I hope people have better understand. Yeah, I know about balance being a huge pain, but I'm curious what people think about the concepts. [/QUOTE]
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