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Some XP Award Ideas
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<blockquote data-quote="kenada" data-source="post: 8250896" data-attributes="member: 70468"><p>The way I did this (since it was focused on player goals) was to start the session out asking them what they wanted to accomplish. My players can be bad at deciding what they want to do during the session, so this would give them a little more structure and take some of the pressure off. If they weren’t sure, they could look at their notes for a reminder. I also made it a point to never write these things down because they were primarily for the players’ benefit.</p><p></p><p>The way I did it previously was to ask for two goals per player. If you completed the first, you got XP. If you completed the second, you got some kind of perk (hero points, inspiration, etc). People usually completed one goal but not always. Since it was decided by group consensus, no one felt like they got screwed out of XP.</p><p></p><p>Using a group goal is something new I want to try. I think a group mission can be more like a multi-session goal (e.g., the current adventure). It’ll work within the same framework (consensus, etc). It may seem superficially like milestone advancement, but since it is determined and rewarded by the players (via consensus), it should feel very different in play.</p></blockquote><p></p>
[QUOTE="kenada, post: 8250896, member: 70468"] The way I did this (since it was focused on player goals) was to start the session out asking them what they wanted to accomplish. My players can be bad at deciding what they want to do during the session, so this would give them a little more structure and take some of the pressure off. If they weren’t sure, they could look at their notes for a reminder. I also made it a point to never write these things down because they were primarily for the players’ benefit. The way I did it previously was to ask for two goals per player. If you completed the first, you got XP. If you completed the second, you got some kind of perk (hero points, inspiration, etc). People usually completed one goal but not always. Since it was decided by group consensus, no one felt like they got screwed out of XP. Using a group goal is something new I want to try. I think a group mission can be more like a multi-session goal (e.g., the current adventure). It’ll work within the same framework (consensus, etc). It may seem superficially like milestone advancement, but since it is determined and rewarded by the players (via consensus), it should feel very different in play. [/QUOTE]
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