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Somebodies got PHB3!
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<blockquote data-quote="Rechan" data-source="post: 5100083" data-attributes="member: 54846"><p>Oh snap!</p><p></p><p>On the topic of Superior Implements:</p><p>[sblock][/sblock]</p><p>Now, the new classes/races:</p><p>1) DAMNIT NO CON/INT RACE.</p><p></p><p>2) All of them follow the Changeling's 'one and then choice between two'. Interesting. I wonder if any of the PHB1&2 races will be eratta'd to follow suit?</p><p></p><p>[sblock=Monk]</p><p>Str build monk class feature:</p><p>Monk Multiclass and other feats:</p><p>Also an upgrade of unarmed strike from d8 to d10.[/sblock]</p><p></p><p>[sblock=PPs]</p><p>Ardent</p><p>Argent Soul</p><p>Psionic Binder</p><p>Stygian Adept</p><p>Talaric Strategist</p><p></p><p>Battlemind</p><p>Eternal Blade gives APs the extra ability of rerolling a missed attack until the end of the next turn, provides 2 more PPs, allows the character to survive one extra round after being dropped to 0 or lower, and primarily offers a power that makes you more accurate when you isolate a target.</p><p>Iron Guardian gives APs +4 to AC and all damage rolls until the end of the next turn, provides 2 more PPs, slides enemies that push/pull you, negates 50% of critical hits (as of level 16), and also provides the very nice Iron Defense for level 12.</p><p>Iron Defense - At Will, Standard. Effect: Until end of next turn, roll a d20 when you take damage. 10 or higher the damage is reduced to 0, otherwise halve it.</p><p>Steel Ego</p><p>Zephyr Blade</p><p></p><p>Psion</p><p>Cerulean Adept</p><p>Dreamwalker</p><p>Time Bender</p><p>Uncarnate</p><p></p><p>Runepriest</p><p>Hammer of Vengeance</p><p>Light Bringer</p><p>Master of the Forge</p><p>Rune Shield</p><p></p><p>Seeker</p><p>Crimson Hunter</p><p>Death Arrow</p><p>Seven Fates Archer</p><p>Swift Strider</p><p></p><p>Monk</p><p>Ghost Walker</p><p>Initiate of the Dragon (fire attacks and a self-buff stance)</p><p>Mountain Devotee (unarmed specialist with powers based on avoiding push/pull)</p><p>Radiant Fist</p><p></p><p>Racial</p><p>Blooded Champion - Minotaur option that offers more charging, movement, and pain delivery when dropped to zero <a href="http://forum.rpg.net/showthread.php?t=501232&page=5#" target="_blank">HP<img src="http://images.intellitxt.com/ast/adTypes/2_bing.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>.</p><p></p><p>Nature's Avatar - Wilden option that focuses on versatility and changing aspects more quickly, with a boost to those aspects.</p><p></p><p>Rrathmal - Githzerai option focused on speed, movement, overcoming movement penalties, and offers some nice synergy with monk or a martial build.</p><p></p><p>Shard Disciple - Shardmind option that offers more power points, more teleportation, and more effective use of the Shard Swarm racial.</p><p>[/sblock]</p><p></p><p>Epic Destinies:</p><p>Telekinetic Psion Class Features:</p></blockquote><p></p>
[QUOTE="Rechan, post: 5100083, member: 54846"] Oh snap! On the topic of Superior Implements: [sblock][/sblock] Now, the new classes/races: 1) DAMNIT NO CON/INT RACE. 2) All of them follow the Changeling's 'one and then choice between two'. Interesting. I wonder if any of the PHB1&2 races will be eratta'd to follow suit? [sblock=Monk] Str build monk class feature: Monk Multiclass and other feats: Also an upgrade of unarmed strike from d8 to d10.[/sblock] [sblock=PPs] Ardent Argent Soul Psionic Binder Stygian Adept Talaric Strategist Battlemind Eternal Blade gives APs the extra ability of rerolling a missed attack until the end of the next turn, provides 2 more PPs, allows the character to survive one extra round after being dropped to 0 or lower, and primarily offers a power that makes you more accurate when you isolate a target. Iron Guardian gives APs +4 to AC and all damage rolls until the end of the next turn, provides 2 more PPs, slides enemies that push/pull you, negates 50% of critical hits (as of level 16), and also provides the very nice Iron Defense for level 12. Iron Defense - At Will, Standard. Effect: Until end of next turn, roll a d20 when you take damage. 10 or higher the damage is reduced to 0, otherwise halve it. Steel Ego Zephyr Blade Psion Cerulean Adept Dreamwalker Time Bender Uncarnate Runepriest Hammer of Vengeance Light Bringer Master of the Forge Rune Shield Seeker Crimson Hunter Death Arrow Seven Fates Archer Swift Strider Monk Ghost Walker Initiate of the Dragon (fire attacks and a self-buff stance) Mountain Devotee (unarmed specialist with powers based on avoiding push/pull) Radiant Fist Racial Blooded Champion - Minotaur option that offers more charging, movement, and pain delivery when dropped to zero [URL="http://forum.rpg.net/showthread.php?t=501232&page=5#"]HP[IMG]http://images.intellitxt.com/ast/adTypes/2_bing.gif[/IMG][/URL]. Nature's Avatar - Wilden option that focuses on versatility and changing aspects more quickly, with a boost to those aspects. Rrathmal - Githzerai option focused on speed, movement, overcoming movement penalties, and offers some nice synergy with monk or a martial build. Shard Disciple - Shardmind option that offers more power points, more teleportation, and more effective use of the Shard Swarm racial. [/sblock] Epic Destinies: Telekinetic Psion Class Features: [/QUOTE]
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