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Something 3E and 4E lost (that 2E had)
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5021164" data-attributes="member: 32740"><p>Not as much as it should have. Specifically, in the printing of the <u>3.0</u> PH it is listed NOT as a general principle for the entire game but as the first of 10 STEPS under the heading "Character Creation Basics". That is, it's presented only as a warning that for CREATING a character a player should be sure the DM isn't doing something different. It is not a general suggestion to DM's that they can or should do things differently if they desire to do so. In the 3.5 PH (and perhaps even in later printings of the 3.0 PH) it is NOT listed even with a "0." but as simply one of an unnumbered list of steps - and again it's only under the subject heading of "Character Creation".</p><p> </p><p>While internet discussion established that it SHOULD be called "Rule 0" that is NOT how it is ACTUALLY presented. Even if you think it IS, it is not an idea that recieves a whit of reinforcement in the rules. Players receive no further warning that not ALL rules might be RAW. DM's recieve no indication that in former editions it was understood (and admittedly unsaid) that DM's make changes to suit themselves and their individual game, and no suggestion that the rules do not cover all eventualities; that they should not EXPECT to have official answers for everything. Whereas _I_ would have noted that part of their job as DM's is to exercise their own best judgement rather than constantly seek official support all I see in the DMG is reinforcement of the idea that they are arbiters of the rules <em>as written</em> more than customizers creating the game they want to play with rules and alterations of their own.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5021164, member: 32740"] Not as much as it should have. Specifically, in the printing of the [U]3.0[/U] PH it is listed NOT as a general principle for the entire game but as the first of 10 STEPS under the heading "Character Creation Basics". That is, it's presented only as a warning that for CREATING a character a player should be sure the DM isn't doing something different. It is not a general suggestion to DM's that they can or should do things differently if they desire to do so. In the 3.5 PH (and perhaps even in later printings of the 3.0 PH) it is NOT listed even with a "0." but as simply one of an unnumbered list of steps - and again it's only under the subject heading of "Character Creation". While internet discussion established that it SHOULD be called "Rule 0" that is NOT how it is ACTUALLY presented. Even if you think it IS, it is not an idea that recieves a whit of reinforcement in the rules. Players receive no further warning that not ALL rules might be RAW. DM's recieve no indication that in former editions it was understood (and admittedly unsaid) that DM's make changes to suit themselves and their individual game, and no suggestion that the rules do not cover all eventualities; that they should not EXPECT to have official answers for everything. Whereas _I_ would have noted that part of their job as DM's is to exercise their own best judgement rather than constantly seek official support all I see in the DMG is reinforcement of the idea that they are arbiters of the rules [I]as written[/I] more than customizers creating the game they want to play with rules and alterations of their own. [/QUOTE]
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