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Something 3E and 4E lost (that 2E had)
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<blockquote data-quote="Mercurius" data-source="post: 5024632" data-attributes="member: 59082"><p>Nice points, especially about the possible (probable) response of folks. LOL. </p><p></p><p>But yeah, I think you're right about design being more intuitive than hard coded numbers, although I just can't shake the feeling that some things, especially powers, <em>are </em>based upon formulas. I've been meaning for some time to sit down with PHB 1 and 2 to create an Excel spreadsheet that plots out the effects of every power by level, then look for the underlying pattern. I mainly want to do this to come up with a simplified improvisational power scheme. But my guess is that, yes, there is a formula, there is an underlying code that says "An x-level power does this much damage; x-range adds y-levels; a minor side effect adss z-levels, while a major side effects adds a-levels." Etc.</p><p></p><p>As for feats, it might be similar to what some use to determine whether a baseball player deserves entry into the Hall of Fame: Would he be the worst player in the Hall of Fame or among the worst players? If so, he's probably not worthy. Is the Feat noticeably more powerful than other feats? Less? That gives a starting guideline, but then there is the grey realm inbetween. But I imagine WotC has both a general set of guidelines in-house, but also the basic approach of comparing it to other feats. The same probably goes for classes and races.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5024632, member: 59082"] Nice points, especially about the possible (probable) response of folks. LOL. But yeah, I think you're right about design being more intuitive than hard coded numbers, although I just can't shake the feeling that some things, especially powers, [I]are [/I]based upon formulas. I've been meaning for some time to sit down with PHB 1 and 2 to create an Excel spreadsheet that plots out the effects of every power by level, then look for the underlying pattern. I mainly want to do this to come up with a simplified improvisational power scheme. But my guess is that, yes, there is a formula, there is an underlying code that says "An x-level power does this much damage; x-range adds y-levels; a minor side effect adss z-levels, while a major side effects adds a-levels." Etc. As for feats, it might be similar to what some use to determine whether a baseball player deserves entry into the Hall of Fame: Would he be the worst player in the Hall of Fame or among the worst players? If so, he's probably not worthy. Is the Feat noticeably more powerful than other feats? Less? That gives a starting guideline, but then there is the grey realm inbetween. But I imagine WotC has both a general set of guidelines in-house, but also the basic approach of comparing it to other feats. The same probably goes for classes and races. [/QUOTE]
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