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Something 3E and 4E lost (that 2E had)
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<blockquote data-quote="cattoy" data-source="post: 5024933" data-attributes="member: 38606"><p>Short answer: <strong>nothing</strong>.</p><p></p><p>Here's why. The hero system rulebook is the entirety of the game system and it comes with no limitations.</p><p></p><p>Therefore, anyone can abuse the heck out of it without any skill. That's not what makes the CharOps board go. These people are driven by the same mindset that makes M:tG players go tearing into every new expansion to find the broken, unbeatable combos or the solutions to last editions broken and unbeatable combos.</p><p></p><p>The fact that they can leverage a limited set of in-game constructs to create infinite damage or infinite mana or whatever is what makes people like that dig into every expansion, every Dragon article or whatever.</p><p></p><p>WoTC knows this like nobody else, so it drives their 4e design philosophy the same way it has driven M:tG design philosophy.</p></blockquote><p></p>
[QUOTE="cattoy, post: 5024933, member: 38606"] Short answer: [B]nothing[/B]. Here's why. The hero system rulebook is the entirety of the game system and it comes with no limitations. Therefore, anyone can abuse the heck out of it without any skill. That's not what makes the CharOps board go. These people are driven by the same mindset that makes M:tG players go tearing into every new expansion to find the broken, unbeatable combos or the solutions to last editions broken and unbeatable combos. The fact that they can leverage a limited set of in-game constructs to create infinite damage or infinite mana or whatever is what makes people like that dig into every expansion, every Dragon article or whatever. WoTC knows this like nobody else, so it drives their 4e design philosophy the same way it has driven M:tG design philosophy. [/QUOTE]
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Something 3E and 4E lost (that 2E had)
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