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Something 3E and 4E lost (that 2E had)
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<blockquote data-quote="Garmorn" data-source="post: 5028717" data-attributes="member: 430"><p>First thanks for the explanations. I am getting the education that I want.</p><p></p><p>Second time spent on house rules that support the story/world are not what I had in mind. I mean more along the lines like we want a more flexible wizard so ever spell is going cost spell level in points and every slot is going to give spell level points. Major changes to the rules that are not related to what the world is suppose to feel like.</p><p></p><p></p><p></p><p>Yes that would be nice but out of the 20+ DM's I have ever ran into I would only trust 2 to create a system the works. (I sure can't)</p><p></p><p></p><p> </p><p></p><p>First my experience is not with just a few DM's. Now to your point about difference between campaign worlds. For most DM's the story, the background ect is what does it. A good DM makes the rules fade mostly into the background (No one can make the go away)</p><p></p><p>The drift that I got is that the OP wanted a system that encourges the DM's to make up rules on the fly, not worry about the long term affects on the game, ect. What you are talking about to me is completely different. </p><p></p><p>One more point. Lots of what I post will need several run througs before I can figure out alot of what you mean. It is a generational gap thing I think. All of you are just Kids.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Garmorn, post: 5028717, member: 430"] First thanks for the explanations. I am getting the education that I want. Second time spent on house rules that support the story/world are not what I had in mind. I mean more along the lines like we want a more flexible wizard so ever spell is going cost spell level in points and every slot is going to give spell level points. Major changes to the rules that are not related to what the world is suppose to feel like. Yes that would be nice but out of the 20+ DM's I have ever ran into I would only trust 2 to create a system the works. (I sure can't) First my experience is not with just a few DM's. Now to your point about difference between campaign worlds. For most DM's the story, the background ect is what does it. A good DM makes the rules fade mostly into the background (No one can make the go away) The drift that I got is that the OP wanted a system that encourges the DM's to make up rules on the fly, not worry about the long term affects on the game, ect. What you are talking about to me is completely different. One more point. Lots of what I post will need several run througs before I can figure out alot of what you mean. It is a generational gap thing I think. All of you are just Kids.;) [/QUOTE]
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Something 3E and 4E lost (that 2E had)
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