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<blockquote data-quote="Sejs" data-source="post: 1630187" data-attributes="member: 4910"><p>Wacky as it may sound, see if you can pick up a copy of the Ultima 9: Ascention computer game. It's kinda old so it should be pretty cheap, and the system specs are quite easy to meet.</p><p></p><p></p><p>The Avatar as presented therein is a pretty darn good example of a paladin (no matter what class you choose for him at the start of the game). The way they do things are: there are 8 virtues (compassion, humility, honesty, sacrifice, justice, honor, valor, and spirituality). The Avatar is the exemplar of all of these virtues, but as he is a human being, he is free to favor some more than others. Serves as a good guideline for paladins in D&D - a compassionate paladin may choose to work to try and redeem an evil critter. A just paladin may choose to strike it down as punishment for its misdeeds. An honorable and honest paladin may stand his ground guarding his commander's tent where he was assigned, even though he can plainly see his comrades that are in dire need of his assistance. A valorous and compassionate paladin may abandon his post in order to render his aid to those who despiratly need it. And so on.</p><p></p><p>The other thing it's got going for it is the Karma stat. Technically the game has 3 stats: Strength, Dexterity and Intelligence, with Karma being a hidden quality that you can't directly monitor and can change frequently depending on what you do. In essence, Karma measures how well you've been sticking to your cosmically assigned role of Good Guy. If you're kind, help those in need and generally act all properly heroic and such, your karma goes up. If you march about the place like everyone owes you one for you helping their sorry butts, being rude, leaving the needy to their fates and more or less acting like a dick - then your karma goes down. Your karma modifies how much life and mana you have - strength (hp) or intelligence (mana) determine the baseline, karma modifies it from there. So if you do the Right Thing alot, you'll be Billy Badass. If you're consistantly a jerk, you'll end up finding that you can't do magic at all and you're rather frail of constitution; the little perks you enjoy for being the Avatar such as.. oh, say being much harder to kill than a normal man... have just frittered away, bit by bit. But as it's a scale, you don't have to be perfect all the time - you can be a hardliner some of the time and a nice guy other times and you'll still be generally alright.</p><p></p><p></p><p>Anyway, it's worth picking up, if just for the insights on paladin play it can give. And it shouldn't cost more than like $5-10 these days if you can find it.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1630187, member: 4910"] Wacky as it may sound, see if you can pick up a copy of the Ultima 9: Ascention computer game. It's kinda old so it should be pretty cheap, and the system specs are quite easy to meet. The Avatar as presented therein is a pretty darn good example of a paladin (no matter what class you choose for him at the start of the game). The way they do things are: there are 8 virtues (compassion, humility, honesty, sacrifice, justice, honor, valor, and spirituality). The Avatar is the exemplar of all of these virtues, but as he is a human being, he is free to favor some more than others. Serves as a good guideline for paladins in D&D - a compassionate paladin may choose to work to try and redeem an evil critter. A just paladin may choose to strike it down as punishment for its misdeeds. An honorable and honest paladin may stand his ground guarding his commander's tent where he was assigned, even though he can plainly see his comrades that are in dire need of his assistance. A valorous and compassionate paladin may abandon his post in order to render his aid to those who despiratly need it. And so on. The other thing it's got going for it is the Karma stat. Technically the game has 3 stats: Strength, Dexterity and Intelligence, with Karma being a hidden quality that you can't directly monitor and can change frequently depending on what you do. In essence, Karma measures how well you've been sticking to your cosmically assigned role of Good Guy. If you're kind, help those in need and generally act all properly heroic and such, your karma goes up. If you march about the place like everyone owes you one for you helping their sorry butts, being rude, leaving the needy to their fates and more or less acting like a dick - then your karma goes down. Your karma modifies how much life and mana you have - strength (hp) or intelligence (mana) determine the baseline, karma modifies it from there. So if you do the Right Thing alot, you'll be Billy Badass. If you're consistantly a jerk, you'll end up finding that you can't do magic at all and you're rather frail of constitution; the little perks you enjoy for being the Avatar such as.. oh, say being much harder to kill than a normal man... have just frittered away, bit by bit. But as it's a scale, you don't have to be perfect all the time - you can be a hardliner some of the time and a nice guy other times and you'll still be generally alright. Anyway, it's worth picking up, if just for the insights on paladin play it can give. And it shouldn't cost more than like $5-10 these days if you can find it. [/QUOTE]
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