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<blockquote data-quote="Seravin" data-source="post: 1630214" data-attributes="member: 6783"><p>I've had two players play paladins in my game over the years. They were both played differently (as alignment allowed) and the player's views on paladin-hood didn't always match mine. </p><p></p><p>As a suggestion, work out with your DM your Code of Conduct and what that might mean in various situations. The paladin of a war god is going to be more concerned with vigilantly pursuing and smiting evil, where-as a paladin of more protective god might be more concerned with saving innocents then smiting folk.</p><p></p><p>Things to work out which might help you:</p><p>*Most specific to your question - Rate the items in your Code of Conduct - most important to least so you know what action might have precedence. Say if you're pursuing a bad guy and you meet an injured person. Do you stop and help the injured person or pursue the bad guy? It sounds like you've done most of the work in your head already, but definitely talk it over with the dm also. </p><p></p><p>*Is it all right for you to buck the will of the party? Chances are that if you lead the rest will follow. What kind of incentive do you need to do this? </p><p></p><p>*If you can't pursue a lesser evil now, what can you do about it? Inform the church or local authority to handle it? Throw gold at the problem? Have a word with the evil-doers to let them know you'll be back if they don't shape up (fun adventure possibilities there - complications everywhere).</p><p></p><p>* Other things to consider are all the detect evil problems (is being evil illegal? If someone detects as evil, can you kill them?) and the legal status of paladins in the campaign world (can you act as judge/jury/executioner? when?)</p><p></p><p>In general though, working out your code of conduct and rating the most important bits of it will probably help you the most. If you follow a deity then that should also help make your decisions - pick a portfolio of the deity the paladin identifies most with and judge your actions against that.</p><p></p><p>hope this helps.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1630214, member: 6783"] I've had two players play paladins in my game over the years. They were both played differently (as alignment allowed) and the player's views on paladin-hood didn't always match mine. As a suggestion, work out with your DM your Code of Conduct and what that might mean in various situations. The paladin of a war god is going to be more concerned with vigilantly pursuing and smiting evil, where-as a paladin of more protective god might be more concerned with saving innocents then smiting folk. Things to work out which might help you: *Most specific to your question - Rate the items in your Code of Conduct - most important to least so you know what action might have precedence. Say if you're pursuing a bad guy and you meet an injured person. Do you stop and help the injured person or pursue the bad guy? It sounds like you've done most of the work in your head already, but definitely talk it over with the dm also. *Is it all right for you to buck the will of the party? Chances are that if you lead the rest will follow. What kind of incentive do you need to do this? *If you can't pursue a lesser evil now, what can you do about it? Inform the church or local authority to handle it? Throw gold at the problem? Have a word with the evil-doers to let them know you'll be back if they don't shape up (fun adventure possibilities there - complications everywhere). * Other things to consider are all the detect evil problems (is being evil illegal? If someone detects as evil, can you kill them?) and the legal status of paladins in the campaign world (can you act as judge/jury/executioner? when?) In general though, working out your code of conduct and rating the most important bits of it will probably help you the most. If you follow a deity then that should also help make your decisions - pick a portfolio of the deity the paladin identifies most with and judge your actions against that. hope this helps. [/QUOTE]
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