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Something humorously unhappy in last night's game.
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<blockquote data-quote="RangerWickett" data-source="post: 849160" data-attributes="member: 63"><p>I think ya'll give Ted too much credit. As for railroading, it was anything but. I don't want to spoil much in case I ever get around to writing up the full storyhour, but for a while, since Ted's character briefly out of commission, I let him play an NPC who was trying to get the PCs to go to a specific location. The manner in which he chose to do this was to get the PCs captured by the army, and convince the army that the PCs' allies were hiding in the specified location. It was a fun session, and everyone enjoyed themselves, even in the attempt to avenge their fallen comrade. </p><p></p><p>I've since talked to Ted, and he knew exactly what he was doing. I can't quite wrap my head around <em>why</em> he would want to walk his character through a crowd of bodyguards when he knew they'd kill him, but apparently he thought his actions were justified because they were "passive aggressive," and thus he thinks it wasn't his fault that the NPCs attacked him.</p><p></p><p>Anywho, Ted says that he enjoyed playing a character whose beliefs got him killed, so I guess it's no real problem. I just figured that he would've wanted to die in a more important way. *shrug*</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 849160, member: 63"] I think ya'll give Ted too much credit. As for railroading, it was anything but. I don't want to spoil much in case I ever get around to writing up the full storyhour, but for a while, since Ted's character briefly out of commission, I let him play an NPC who was trying to get the PCs to go to a specific location. The manner in which he chose to do this was to get the PCs captured by the army, and convince the army that the PCs' allies were hiding in the specified location. It was a fun session, and everyone enjoyed themselves, even in the attempt to avenge their fallen comrade. I've since talked to Ted, and he knew exactly what he was doing. I can't quite wrap my head around [i]why[/i] he would want to walk his character through a crowd of bodyguards when he knew they'd kill him, but apparently he thought his actions were justified because they were "passive aggressive," and thus he thinks it wasn't his fault that the NPCs attacked him. Anywho, Ted says that he enjoyed playing a character whose beliefs got him killed, so I guess it's no real problem. I just figured that he would've wanted to die in a more important way. *shrug* [/QUOTE]
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Something humorously unhappy in last night's game.
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