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<blockquote data-quote="Celebrim" data-source="post: 3261699" data-attributes="member: 4937"><p>To a certain extent I agree with the original poster. Most D&D economies are totally screwed up and unreaslistic. There has never been a decent price list in the history of the game, most things are priced for what are entirely gamist reasons, and although there have been some noble attempts at fixing the problem they have all fallen well short.</p><p></p><p>So yes, D&D economies are screwed up. </p><p></p><p>And much of the suggestions are just reinventing 1st edition AD&D without the awareness of the problems that well entail.</p><p></p><p></p><p></p><p>Try it. The problem was even more acute in 1st edition. The screwed up price lists in which items were costed according to gamist concerns, but labor was costed at its historical prices meant that PC's could leverage an enormous ammount of labor instead of buying items. This let them screw around in all sorts of ways.</p><p></p><p>But what you'll find is that there are times where Indy's approach is still superior to Belloc's. There are times when a small team of dungeon crawling adventurers is far superior to a teaming swarm of cheap labor.</p><p></p><p>On the other hand, you will also discover that there are times when Belloc's approach to an 'archaelogical problem' is far superior to going all Indiana Jones in the trapped filled tomb of death. If I was playing the original Tomb of Horrors under 1st edition rules knowing what I know now (but not knowing the module as intimately as I do), I think I'd probably choose to solve it Belloc style - dig the whole place up with a work gang of a few hundred labors, rather than bother dealing with the traps directly (latter editions invented an infiinite horde of demons dedicated to protecting the tomb possibly to stop this otherwise excellent short cut to the end encounter).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3261699, member: 4937"] To a certain extent I agree with the original poster. Most D&D economies are totally screwed up and unreaslistic. There has never been a decent price list in the history of the game, most things are priced for what are entirely gamist reasons, and although there have been some noble attempts at fixing the problem they have all fallen well short. So yes, D&D economies are screwed up. And much of the suggestions are just reinventing 1st edition AD&D without the awareness of the problems that well entail. Try it. The problem was even more acute in 1st edition. The screwed up price lists in which items were costed according to gamist concerns, but labor was costed at its historical prices meant that PC's could leverage an enormous ammount of labor instead of buying items. This let them screw around in all sorts of ways. But what you'll find is that there are times where Indy's approach is still superior to Belloc's. There are times when a small team of dungeon crawling adventurers is far superior to a teaming swarm of cheap labor. On the other hand, you will also discover that there are times when Belloc's approach to an 'archaelogical problem' is far superior to going all Indiana Jones in the trapped filled tomb of death. If I was playing the original Tomb of Horrors under 1st edition rules knowing what I know now (but not knowing the module as intimately as I do), I think I'd probably choose to solve it Belloc style - dig the whole place up with a work gang of a few hundred labors, rather than bother dealing with the traps directly (latter editions invented an infiinite horde of demons dedicated to protecting the tomb possibly to stop this otherwise excellent short cut to the end encounter). [/QUOTE]
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