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<blockquote data-quote="Andor" data-source="post: 3263733" data-attributes="member: 1879"><p>It means that the 3.x D&D system has been designed with a deliberate cash value that every character is supposed to have in order to face challanges at their own level. If they don't have that much loot then they don't have the tools needed to deal with threats of the appropriate CR. </p><p></p><p>This has been around since the very beginning of D&D, yes, and was even worse in earlier editions where you couldn't even harm some monsters at all without a +x spork. </p><p></p><p>But it was never so explicitly stated that at level X you should have X(N) bling, or your PCs won't be blingtastic enough and the NPCs will tease them. I find this to be unlovely. </p><p></p><p>It's the scale that throws me off. You accumulate so much wealth, so fast, that some character concepts don't work any more. Farm boy that wants to buy a farm and retire? Done at 3rd level. Spunky street rat who wants to retire to a live of leisure in his own mansion? 6th level, if he's really into ostentation 10th level maybe. </p><p></p><p>Furthermore there is a whole host of implied setting constructs that have to be there, or the system doesn't work, or you screw the PCs. And frankly some of the stuff just doesn't make sense. Have you noticed for example that the material component for a circle of protection is 2 <em>pounds</em> of silver? That using those spiffy dragonshard spellbook crystals in Eberron consumes 40 pounds of silver each? </p><p></p><p>And if you do properly address issues like control of production of magic item components then you end up with constructs like VirgilCaines Guild, which sounds cool to me but kind of puts a damper on evil Wizards. </p><p></p><p>I also dislike it because it limits the adventures the GM can provide. He has to spoon feed the PCs wealth, and at a given rate. It's not just that you can't keep the PCs poor and starving, you can't flood them with wealth either. If they lay hands on a spanish treasure galleon then they'll go shopping and it'll be damm hard to give them a challange that's not either a cakewalk or a TPK. </p><p></p><p>Again, a good GM can deal, but his work is made harder by the assumptions in the system. GMing is a thankless enough job as it is, I don't like systems that make his job harder.</p></blockquote><p></p>
[QUOTE="Andor, post: 3263733, member: 1879"] It means that the 3.x D&D system has been designed with a deliberate cash value that every character is supposed to have in order to face challanges at their own level. If they don't have that much loot then they don't have the tools needed to deal with threats of the appropriate CR. This has been around since the very beginning of D&D, yes, and was even worse in earlier editions where you couldn't even harm some monsters at all without a +x spork. But it was never so explicitly stated that at level X you should have X(N) bling, or your PCs won't be blingtastic enough and the NPCs will tease them. I find this to be unlovely. It's the scale that throws me off. You accumulate so much wealth, so fast, that some character concepts don't work any more. Farm boy that wants to buy a farm and retire? Done at 3rd level. Spunky street rat who wants to retire to a live of leisure in his own mansion? 6th level, if he's really into ostentation 10th level maybe. Furthermore there is a whole host of implied setting constructs that have to be there, or the system doesn't work, or you screw the PCs. And frankly some of the stuff just doesn't make sense. Have you noticed for example that the material component for a circle of protection is 2 [i]pounds[/i] of silver? That using those spiffy dragonshard spellbook crystals in Eberron consumes 40 pounds of silver each? And if you do properly address issues like control of production of magic item components then you end up with constructs like VirgilCaines Guild, which sounds cool to me but kind of puts a damper on evil Wizards. I also dislike it because it limits the adventures the GM can provide. He has to spoon feed the PCs wealth, and at a given rate. It's not just that you can't keep the PCs poor and starving, you can't flood them with wealth either. If they lay hands on a spanish treasure galleon then they'll go shopping and it'll be damm hard to give them a challange that's not either a cakewalk or a TPK. Again, a good GM can deal, but his work is made harder by the assumptions in the system. GMing is a thankless enough job as it is, I don't like systems that make his job harder. [/QUOTE]
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