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Something I could jam off of for a city coup?
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<blockquote data-quote="Ry" data-source="post: 3656144" data-attributes="member: 8314"><p>Option A; I've trimmed the following accordingly.</p><p></p><p></p><p></p><p>The goal of the cartel is also to seize the assets and bring down the most powerful noble families. With that in hand, swordpoint restructuring of the noble council seems likely, although you've given me a great idea for a villain. The head of the cartel will claim to be the rightful heir of the previous Prince, which is a complete fabrication (see "villain"). The syndicate runs protection rackets, smuggling, and arms sales (magic items), but they also have bad allies (the makers of said magic items, mysterious figures in the background at this stage, they're not getting involved in the coup beyond providing a bulk shipment).</p><p></p><p>This is a Malazan-like E6 world, just to give a point of reference. Magic is common enough that it's part of the vernacular, but it's magic that you can make with levels 1 to 6 characters.</p></blockquote><p></p>
[QUOTE="Ry, post: 3656144, member: 8314"] Option A; I've trimmed the following accordingly. The goal of the cartel is also to seize the assets and bring down the most powerful noble families. With that in hand, swordpoint restructuring of the noble council seems likely, although you've given me a great idea for a villain. The head of the cartel will claim to be the rightful heir of the previous Prince, which is a complete fabrication (see "villain"). The syndicate runs protection rackets, smuggling, and arms sales (magic items), but they also have bad allies (the makers of said magic items, mysterious figures in the background at this stage, they're not getting involved in the coup beyond providing a bulk shipment). This is a Malazan-like E6 world, just to give a point of reference. Magic is common enough that it's part of the vernacular, but it's magic that you can make with levels 1 to 6 characters. [/QUOTE]
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Something I could jam off of for a city coup?
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