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Something I would not like to see in 5e: The Tempest
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<blockquote data-quote="Sunseeker" data-source="post: 5868023"><p>As players level up, I think there should be a natural progression towards specialization. Certainly there should be ways to be <em>good</em> without specializing, but even with vast customization tools, even if we put every "I hit things with big sticks" class into one Over-Class, the guy who does everything should still not be quite as good as the guy who decided to do one thing.</p><p></p><p>You shouldn't be able to build <em>anything</em> and expect to be the best. But if you can put the right features, talents and feats together to make a guy who dual-wields Heavy Flails and Whirlwind attacks every turn, you should be the best damn Whirlwinding Heavy Flailer to have ever been. </p><p></p><p>If there's going to be choices, they should be roughly equal. False choices for the purpose of forcing people to gain high system mastery is what cased the feat bloat of 3.X. Don't try to trick the gamers.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5868023"] As players level up, I think there should be a natural progression towards specialization. Certainly there should be ways to be [I]good[/I] without specializing, but even with vast customization tools, even if we put every "I hit things with big sticks" class into one Over-Class, the guy who does everything should still not be quite as good as the guy who decided to do one thing. You shouldn't be able to build [I]anything[/I] and expect to be the best. But if you can put the right features, talents and feats together to make a guy who dual-wields Heavy Flails and Whirlwind attacks every turn, you should be the best damn Whirlwinding Heavy Flailer to have ever been. If there's going to be choices, they should be roughly equal. False choices for the purpose of forcing people to gain high system mastery is what cased the feat bloat of 3.X. Don't try to trick the gamers. [/QUOTE]
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Something I would not like to see in 5e: The Tempest
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