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Something I'm not quite understanding about the will save...
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<blockquote data-quote="Shard O'Glase" data-source="post: 426800" data-attributes="member: 1134"><p>What I do is 1. have the palyer roll their reslut. and then 2. roleplay the result. Rolepalying a poor result like you did well might hurt you when I hand out bonus XP for good roleplaying at the end of the game. </p><p></p><p>I look at CHR skills like any other skills. I'll make a climb analagy. Lets say bob has a 8str and no ranks in climb he wants to climb a wall with a knotted rope. (DC 0) he rolls a one, and abrely suceeds. It aint pretty but he gets uo the wall. Now Krusk has a 8chr and no CHR skills he wants to find out where the enarest bathromm is. (DC0) He rolls a one and barely suceeds, it aint pretty but he gets directions to the abthroom just in time. Two days later Bob emboldened by his ability to climb a knotted rope decides to scale the cliffs of insanity with no climbing tools DC20+, he rolls a one climbsa decent height and falls to his death. Krusk impressed with his own skill at getting directions decides to negotiate a peace settlement with the Red Dragon in the near by mountain DC20+ he rolls a one and promtly gets eaten.</p><p></p><p> Basicaly some things anyone can succeed at because they are so simple, from ordering ale to climbing a tree with lots of low branches, they basically don't even need a check unless you are at some penalties, you have a broken jaw or are carrying way too much gear. Other checks are more difficult, but the price of failure isn't that great. Negotiating a better deal on that battle axe or sneaking up on a friend to pull off a prank. It may cost yuo a few GPs or to be amde to look the fool but nothing big. Other skill checks falure by 5 or more can be disasterous. Climbing the cliffs of insanity or neogitiating with a dragon.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 426800, member: 1134"] What I do is 1. have the palyer roll their reslut. and then 2. roleplay the result. Rolepalying a poor result like you did well might hurt you when I hand out bonus XP for good roleplaying at the end of the game. I look at CHR skills like any other skills. I'll make a climb analagy. Lets say bob has a 8str and no ranks in climb he wants to climb a wall with a knotted rope. (DC 0) he rolls a one, and abrely suceeds. It aint pretty but he gets uo the wall. Now Krusk has a 8chr and no CHR skills he wants to find out where the enarest bathromm is. (DC0) He rolls a one and barely suceeds, it aint pretty but he gets directions to the abthroom just in time. Two days later Bob emboldened by his ability to climb a knotted rope decides to scale the cliffs of insanity with no climbing tools DC20+, he rolls a one climbsa decent height and falls to his death. Krusk impressed with his own skill at getting directions decides to negotiate a peace settlement with the Red Dragon in the near by mountain DC20+ he rolls a one and promtly gets eaten. Basicaly some things anyone can succeed at because they are so simple, from ordering ale to climbing a tree with lots of low branches, they basically don't even need a check unless you are at some penalties, you have a broken jaw or are carrying way too much gear. Other checks are more difficult, but the price of failure isn't that great. Negotiating a better deal on that battle axe or sneaking up on a friend to pull off a prank. It may cost yuo a few GPs or to be amde to look the fool but nothing big. Other skill checks falure by 5 or more can be disasterous. Climbing the cliffs of insanity or neogitiating with a dragon. [/QUOTE]
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