Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something I'm not quite understanding about the will save...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 430176" data-attributes="member: 6875"><p>And as long as those players RP a low-charisma character, that's exactly what happens. The moment Charisma (4) Thorg-the-barbarian opens his mouth,and sounds like Charisma (18) SOCRATES the orator ... the player is no longer RPing Thorg, at all.</p><p></p><p></p><p></p><p>Charisma is the attribute that determins how PERSUASIVE they are. When trying to persuade someone, yes, that SINGLE statistic goversn the results.</p><p></p><p>Rather like trying to bend an iron bar relies on the SINGLE statistic we call "strength".</p><p></p><p></p><p></p><p>Your one example (one!) was inappropriate; it would leave the person with, usually, just as favorable an impression of the speaker ... the character would just look a bit foolosh. Big deal, s/he still gets the help they needed.</p><p></p><p></p><p></p><p>Intelligence determines how smart someone is -- itlets them have a big vocabulary if the players wants the PC to have one.</p><p></p><p>Wisdom determines the PC's insight and intuition; with it (via Sense Motive), the character (and thus the player) can possibly determine which of several approaches to take.</p><p></p><p>...</p><p></p><p>But when it comes to TAKING an approach, charisma determines how WELL they do so. Flub that roll, and you flub the conversation/whatever. As Kae Yoss described, that can have fairly drastically-bad results.</p><p></p><p>Player abilities should never dictate character abilities. <strong>I</strong> know 90% of what would be needed to manufacture black powder firearms (the lock -- trigger and such -- is the only sticking point, and I -could- go with a matchlock instead of a flintlock; it's a simpler mechanism). Should, therefor, every character I play, be able to do the same?</p><p></p><p>How about know the basic principles of powered flight? Steam engines, internal combustion engines, ROCKET MOTORS ... ?</p><p></p><p>Keeping that sort ofplayer skill/ability/mental resource seperate from those of the hcaracter is NO different from charisma-related issues.</p></blockquote><p></p>
[QUOTE="Pax, post: 430176, member: 6875"] And as long as those players RP a low-charisma character, that's exactly what happens. The moment Charisma (4) Thorg-the-barbarian opens his mouth,and sounds like Charisma (18) SOCRATES the orator ... the player is no longer RPing Thorg, at all. Charisma is the attribute that determins how PERSUASIVE they are. When trying to persuade someone, yes, that SINGLE statistic goversn the results. Rather like trying to bend an iron bar relies on the SINGLE statistic we call "strength". Your one example (one!) was inappropriate; it would leave the person with, usually, just as favorable an impression of the speaker ... the character would just look a bit foolosh. Big deal, s/he still gets the help they needed. Intelligence determines how smart someone is -- itlets them have a big vocabulary if the players wants the PC to have one. Wisdom determines the PC's insight and intuition; with it (via Sense Motive), the character (and thus the player) can possibly determine which of several approaches to take. ... But when it comes to TAKING an approach, charisma determines how WELL they do so. Flub that roll, and you flub the conversation/whatever. As Kae Yoss described, that can have fairly drastically-bad results. Player abilities should never dictate character abilities. [b]I[/b] know 90% of what would be needed to manufacture black powder firearms (the lock -- trigger and such -- is the only sticking point, and I -could- go with a matchlock instead of a flintlock; it's a simpler mechanism). Should, therefor, every character I play, be able to do the same? How about know the basic principles of powered flight? Steam engines, internal combustion engines, ROCKET MOTORS ... ? Keeping that sort ofplayer skill/ability/mental resource seperate from those of the hcaracter is NO different from charisma-related issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something I'm not quite understanding about the will save...
Top