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Something interesting that happened in a game last night...
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<blockquote data-quote="green slime" data-source="post: 1145250" data-attributes="member: 1325"><p>And none of these so called "fighter vs brute" scenarios explain just what the fighter is expected to do to try and save the party when faced with an almost hopeless situation explained above.</p><p></p><p>The obvious choice is to try and blind the cyclops with a single arrow shot, so it can't squish your friends quite so easily. </p><p></p><p>Is the shot easier than just shooting at the cyclops? Of course not.</p><p>Does the fighter have any realistic chance to kill the cyclops out right? Probably not.</p><p>Is it beyond the realm of anything you might expect to read about in a novel? Of course not. This is the kind of thing heroism is about!</p><p></p><p>In general, I agree that called shots are bad things: they tend to get abused by players seeking advantages. Munchkins abuse rules. Always.</p><p></p><p>That said, in the above scenario, I see nothing wrong with the DM assigning a particular AC to hit the eye of the cyclops. Hit=blind. The problem only arrives when players want to abuse the system, and end up trying to sunder peoples heads and eyes all the time. </p><p></p><p>Another alternative to the DM setting an AC would be to say if the player confirms a critical, then he forgoes the extra damage, but blinds the cyclops.</p></blockquote><p></p>
[QUOTE="green slime, post: 1145250, member: 1325"] And none of these so called "fighter vs brute" scenarios explain just what the fighter is expected to do to try and save the party when faced with an almost hopeless situation explained above. The obvious choice is to try and blind the cyclops with a single arrow shot, so it can't squish your friends quite so easily. Is the shot easier than just shooting at the cyclops? Of course not. Does the fighter have any realistic chance to kill the cyclops out right? Probably not. Is it beyond the realm of anything you might expect to read about in a novel? Of course not. This is the kind of thing heroism is about! In general, I agree that called shots are bad things: they tend to get abused by players seeking advantages. Munchkins abuse rules. Always. That said, in the above scenario, I see nothing wrong with the DM assigning a particular AC to hit the eye of the cyclops. Hit=blind. The problem only arrives when players want to abuse the system, and end up trying to sunder peoples heads and eyes all the time. Another alternative to the DM setting an AC would be to say if the player confirms a critical, then he forgoes the extra damage, but blinds the cyclops. [/QUOTE]
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