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Something interesting that happened in a game last night...
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<blockquote data-quote="clark411" data-source="post: 1145310" data-attributes="member: 4768"><p>First, I'm must really be bored this morning to keep on this thread...</p><p></p><p>Second, absolutely not. If someone's hit in the eyes, they should be blinded if not killed. However, simply relying on AC as a gauge of getting the opportunity to hit the eyes is insufficient (even with penalties), as it ignores the second aspect of the equation in actually hurting someone (HP). As per the SRD, "Hit points represent a character's luck, health, and basic physical condition." Slashing someone for a fraction of their hitpoints can be interpreted as whittling away at their luck as well as actually contacting their skin or armor with your weapon. </p><p></p><p>The spirit AND letter of the rules states that people aren't necessarily damaged with every swing, but instead withstand and ignore the consequences of being injured based on HP. </p><p></p><p>What we do, if we try to "actually do something" beyond simply HP Damage, is remove a good chunk of what HP are.</p><p></p><p>As far as I'm concerned, the swing that connects with the eyes, or the heart, any combat stopper, is the one that finally signifies the end of a character's luck in negating the consequences of combat with pointy things. Negating that luck entirely with a One Shot One Kill variant, is a huge deal. Even just saying "He's just blind." or "His left leg is lame" is a big deal.</p><p></p><p></p><p></p><p>And Steverooo, I'm neither skimming, trolling, or failing to comprehend you (I simply am choosing to disagree). If you believe I am trolling, please report this thread to a moderator and allow him or her to make that decision. What I'm doing is addressing two different interpretations of what "called shots" are . Read the paragraph above the one you quoted and you'll see that... heck, I thought I was doing a rather decent job of being clear with whom I'm responding to- thanks for the insults :/ You may ask for penalties for being blinded by throwing sand in the eyes with a called shot to the face, but I'm not only addressing what you're going for.</p><p></p><p>That said, consider what I was actually saying in the quote you made, and what I was saying on the whole in the last post or two. Why exactly should intent define results? If I unintentionally slash across someone's arm, cutting important stuff and just getting HP damage, should that not degrade their ability to swing? If I unintentionally pierce a lung, should that not do something? </p><p></p><p>Damage should be an all or nothing affair in terms of having penalties assigned to hits in my opinion. If you roll, hit a body part and crit, perhaps there should be some nifty effect. If you roll with the explicit intent to cause nifty effect and take a penalty, fine.. but there should be no odd double standard created by including Called Shots.</p></blockquote><p></p>
[QUOTE="clark411, post: 1145310, member: 4768"] First, I'm must really be bored this morning to keep on this thread... Second, absolutely not. If someone's hit in the eyes, they should be blinded if not killed. However, simply relying on AC as a gauge of getting the opportunity to hit the eyes is insufficient (even with penalties), as it ignores the second aspect of the equation in actually hurting someone (HP). As per the SRD, "Hit points represent a character's luck, health, and basic physical condition." Slashing someone for a fraction of their hitpoints can be interpreted as whittling away at their luck as well as actually contacting their skin or armor with your weapon. The spirit AND letter of the rules states that people aren't necessarily damaged with every swing, but instead withstand and ignore the consequences of being injured based on HP. What we do, if we try to "actually do something" beyond simply HP Damage, is remove a good chunk of what HP are. As far as I'm concerned, the swing that connects with the eyes, or the heart, any combat stopper, is the one that finally signifies the end of a character's luck in negating the consequences of combat with pointy things. Negating that luck entirely with a One Shot One Kill variant, is a huge deal. Even just saying "He's just blind." or "His left leg is lame" is a big deal. And Steverooo, I'm neither skimming, trolling, or failing to comprehend you (I simply am choosing to disagree). If you believe I am trolling, please report this thread to a moderator and allow him or her to make that decision. What I'm doing is addressing two different interpretations of what "called shots" are . Read the paragraph above the one you quoted and you'll see that... heck, I thought I was doing a rather decent job of being clear with whom I'm responding to- thanks for the insults :/ You may ask for penalties for being blinded by throwing sand in the eyes with a called shot to the face, but I'm not only addressing what you're going for. That said, consider what I was actually saying in the quote you made, and what I was saying on the whole in the last post or two. Why exactly should intent define results? If I unintentionally slash across someone's arm, cutting important stuff and just getting HP damage, should that not degrade their ability to swing? If I unintentionally pierce a lung, should that not do something? Damage should be an all or nothing affair in terms of having penalties assigned to hits in my opinion. If you roll, hit a body part and crit, perhaps there should be some nifty effect. If you roll with the explicit intent to cause nifty effect and take a penalty, fine.. but there should be no odd double standard created by including Called Shots. [/QUOTE]
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